Search found 10 matches: Wonders

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Game Development: Crafting Cartographer

... for optional specification of whether natural features should save permanent markers to the map. You can toggle this state for most natural wonders (Crystal Patches, Salt Basins, Heartwood Trees, &c) under the "Icon Settings" menu, which by default save permanent map markers. ...
by jorb
Mon Oct 30, 2023 8:56 pm
 
Forum: Announcements
Topic: Game Development: Crafting Cartographer
Replies: 47
Views: 10724

Game Development: Seaworthy Movement

... statusbar meters, and the speedometer, to 4x resolution, to better support UI scaling. Small Fixes ----------------------- ⋅  Natural wonders should no longer display double map icons. The minimap object icon can now be interacted with the usual right-click, and the marker icon on ...
by jorb
Sun Feb 28, 2021 9:21 pm
 
Forum: Announcements
Topic: Game Development: Seaworthy Movement
Replies: 60
Views: 9267

Game Development: Bound in Checkers

... New Implementations ----------------------- ⋅  We now have support for bounding box types, and for polygonal bounding boxes. Most wonders have been updated with more sensible bounding boxes that better reflect their graphical outlines, and the village idol has been made so that ...
by jorb
Sun Apr 12, 2020 9:09 pm
 
Forum: Announcements
Topic: Game Development: Bound in Checkers
Replies: 88
Views: 10967

Game Development: Season's Greetings

... http://sh.seatribe.se/~fredrik/saisons Key Fixes ----------------------- ⋅  Significantly reduced the initial harvest timer on natural wonders. http://www.havenandhearth.com/img/store/patch-hat As always, if you liked what we did here: Support the patch. Today's Patch Item, for the ...
by jorb
Wed Aug 21, 2019 9:13 pm
 
Forum: Announcements
Topic: Game Development: Season's Greetings
Replies: 215
Views: 60785

Game Development: Wandering Chevon

... ⋅  +5% experience gain. ⋅  Reduced stamina drain from walking. ⋅  Frequent experience gain when seeing natural wonders. ⋅  Chance for additional increases to local qualities when completing quests. ⋅  http://www.havenandhearth.com/mt/r/paginae/skills/yrkir/wsage ...
by jorb
Wed Jul 31, 2019 7:03 pm
 
Forum: Announcements
Topic: Game Development: Wandering Chevon
Replies: 84
Views: 17604

Game Development: Perry Flotsam

... satiations on several high end food items, primarily cheeses. Small Fixes ----------------------- ⋅  Gathering resources from natural wonders now takes about 2 minutes per unit harvested. The idea being to make life a little harder for alt gatherers, and to give some chance to contest ...
by jorb
Wed May 08, 2019 7:22 pm
 
Forum: Announcements
Topic: Game Development: Perry Flotsam
Replies: 237
Views: 42583

Prelude, pt. II: World 11 Changelog

... when you stop running. ⋅  Speedbuff spawn rate reduced. Suggested here . TRAVEL & WORLD ---------- ⋅  All Natural wonders will initiate as depleted, as will the Mandrake pool. ⋅  There is now decay in caves, albeit only about 1/10th of what it is in the ...
by jorb
Wed Jan 30, 2019 11:29 pm
 
Forum: Announcements
Topic: Prelude, pt. II: World 11 Changelog
Replies: 787
Views: 93795

Game Development: Leek Whistle

... not need to challenge them to destroy them, and in that they are protected by claims. Not sure if this actually changes much. ⋅  Natural Wonders in Villages now drain Village authority to the tune of 10k auth per day. Suggested here . ⋅  Hotkey:ed bucket icons now refresh when ...
by jorb
Thu Mar 15, 2018 1:07 am
 
Forum: Announcements
Topic: Game Development: Leek Whistle
Replies: 101
Views: 20122

Game Development: World 10

... upwards, increasing more than linearly the farther down you go. The first cave level should still be about where it has been. ⋅  Natural Wonders -- Salt Basins, &c, should now flatten the ground below them when placed by the map generator, hopefully cleaning up some ugliness. ⋅  ...
by jorb
Sat Jan 07, 2017 6:32 pm
 
Forum: Announcements
Topic: Game Development: World 10
Replies: 388
Views: 122886

Game Development: Map Rabbit

... maps locally, and displays them in a map window newly made for the purpose (Ctrl-A). You can place and name markers on the map, with natural wonders and quest givers being automatically marked. Do note that you won't have access to "your" map on another computer, since the map files ...
by jorb
Wed Oct 26, 2016 11:29 pm
 
Forum: Announcements
Topic: Game Development: Map Rabbit
Replies: 210
Views: 54960

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