Flame wrote:Anyway you didn't got the main topic of that post, that was the "Do you remember when you where free to walk around and meet people?"
It really wasn't about the world size.
Flame wrote:Someone still remember when, in the firs few day of the game you was walking around the map more like if this game was an age of empire, talking to people, meeting villages, making friends and running from boars? it is all so far away, now.
Chaostheory wrote:I've been playing a couple weeks ( super short compared to your glorious involvement dear reader I'm sure ) and reading old forum drama threads in my time.
this game...
1. there is two elitist groups, one american, one russian, and they grief any village they can with a myriad of random excuses when that village starts showing any form of power/ items worth having
2. new/newer players can steal some crappy crap ( even from dead villages) and you elitists think it is no problem to kill everyone and destroy the village and you are glorious heroes
3. anyone who comes on the forum for advice,help, joining a village, or someone doesn't lay out an exact certain word count, you guys troll, tldr, and avoid information. also, if some poor sap posts a ss with a minimap, you guys grief him, post his coords etc etc
4. the group of active forums posters are the ones who will grief/kill/riad at the drop of a hat
5. said same posters also have whined from time to time about how dead the server is ( I wonder why dbags)
6. coming from a noob pov, i've lost 3 characters in this lag to random serv/client drops, and after grinding another NEW char to 20 survival/ua/exploration, it looks grim.
Why should i toil hermit style when you easily make all the hi q items, and if i do make them myself, ill die for it?
What, grind my char another 2 years and maybe i can manage a fight with some of you? I just don't see it happening, or have the desire too
inb4 classic "good riddance we dont need you response etc" actually, yes, you do need more people, what happens when its just you guys and no one else? after all the work you guys put into your towns/characters (btw - dont even tell me you play your main most of the time now in this lag, it's alt warefare and you know it)
why should new players even try to make it to the top? we won't, we'll be griefed before then, random rbow 1shotted off screen etc ( happened to my first char)
im not complaining, im not a carebear, i love sandbox style and pvp games. I understand it's a sandbox world so i need to deal with it etc, if i did make it to your guys levels stat/gear wise I would easily become a known name...
but should i put in the effort to grow up and be dbags like you...hmmmm
not likely im afraid
do you guys even see how you treat everyone not unlike yourselves?
or are most of you just that disillusioned and old farts irl? (etc painhurtz dude etc)
like...lol
TheVampirate wrote:My suggestion is simple, and one I have thought about a bit before I post it. Dat suggested I post as he liked it so I shall.
To lessen the effectiveness of hearth vaults institute a crime bar.
A crime bar fills based on the amount of crimes you commit. The simple and main result is the inability to place a new hearth. You could take on more, but that is the basic one.
What this does is effectively make someone tracked by scents more accountable, as they can't just transport out (aside from villages of course) and pop down a new hearth. The filling of the crime bar would be based on the crime because as Dat pointed out, sometimes you are like "sure just grab it" or "hey can you smash my hearth for me"... tho for those people I would also suggest making a kin group with allowances for such occurences.
Anyway the bar would fill as follows.
Trespassing: Five minutes
Stealing:Five minutes per item stolen (subject to tweaking of course)
Assault: 12 hours (subject to tweaking)
Vandalism: 25 hours
Murder: 3 days
Important to note the bar would be capped at three days, so if you murder someone after assault you don't end up with 3 days and 12 hours. Also important to note tho is murdering another person right before the bar degrades will cause it to refill.
This means someone who has a hearth within a hearth vault can't jump as their wall is bashed. It also mean ranging will serve it's intended purpose.