Actually, please, elaborate further, I don't see what this will solve. I thought I made it abundantly clear that the idea is to make siege progress less volatile, so that you don't have to start again from zero just because the ram was destroyed while you looked away for five minutes. Or, in other ...
To be sure, it's not so much that we underestimate it, and I too love Kaka's music, it's just that the game being kind of an ambient and often passive affair leaves me unsure how to fit music into it. Using it as actively as we did in Legacy often felt a bit too invasive to me. I think our current s...
>Refuses to elaborate further >Leaves Sorry about that. It's just that when I wake up to six new pages I tend to think that "I'll read that through at a more opportune time". Anyway, a couple of thoughts: ⋅ As for the whole "identity of the game" question, it's certain...
Well, I mean, the whole point of localized resources is to have people fight over them, so if there's no benefit to them, that seems to defeat the purpose a fair bit. If they aren't a locallized resource, I just don't really see the reason to leave salt in the game at all. Inb4 "noone fights ov...
I don't understand. If salt is a commodity, what would be the point of the salt basins? Is this just a "remove localized resources" thread in disguise?
Actually, it's just that this has been working really well. I have noticed it having some impact against legitimate users, but given the impact it has had on bots, I'd have to say it's been worth it, even though I still resent it.
I'll just post this reminder that the reason we changed siege going into this world was because last world every other noob was being sieged, while there was very little to no interesting PvP between equal players. At least that's the way it seemed to me. Not saying that was correct, but please elab...
Not sure exactly what it is that you're referring to making the game unplayable without a keyboard, but certainly not having the modifier keys available would be another point on the list of difficult problems to solve for a mobile UI. There's also the question of exactly what problem a mobile versi...