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Re: 24 hour siege again

Actually, please, elaborate further, I don't see what this will solve. I thought I made it abundantly clear that the idea is to make siege progress less volatile, so that you don't have to start again from zero just because the ram was destroyed while you looked away for five minutes. Or, in other ...
by loftar
Fri Jul 28, 2023 11:30 pm
 
Forum: Critique & Ideas
Topic: 24 hour siege again
Replies: 181
Views: 7248

Re: Jorbtar you guys underestimate the power of music

To be sure, it's not so much that we underestimate it, and I too love Kaka's music, it's just that the game being kind of an ambient and often passive affair leaves me unsure how to fit music into it. Using it as actively as we did in Legacy often felt a bit too invasive to me. I think our current s...
by loftar
Fri Jul 28, 2023 10:24 pm
 
Forum: Critique & Ideas
Topic: Jorbtar you guys underestimate the power of music
Replies: 12
Views: 554

Re: 24 hour siege again

>Refuses to elaborate further >Leaves Sorry about that. It's just that when I wake up to six new pages I tend to think that "I'll read that through at a more opportune time". Anyway, a couple of thoughts: ⋅ As for the whole "identity of the game" question, it's certain...
by loftar
Fri Jul 28, 2023 10:13 pm
 
Forum: Critique & Ideas
Topic: 24 hour siege again
Replies: 181
Views: 7248

Re: Salt Rework

Well, I mean, the whole point of localized resources is to have people fight over them, so if there's no benefit to them, that seems to defeat the purpose a fair bit. If they aren't a locallized resource, I just don't really see the reason to leave salt in the game at all. Inb4 "noone fights ov...
by loftar
Sat Jul 22, 2023 5:49 pm
 
Forum: Critique & Ideas
Topic: Salt Rework
Replies: 22
Views: 1162

Re: Salt Rework

I don't understand. If salt is a commodity, what would be the point of the salt basins? Is this just a "remove localized resources" thread in disguise?
by loftar
Sat Jul 22, 2023 2:51 pm
 
Forum: Critique & Ideas
Topic: Salt Rework
Replies: 22
Views: 1162

Re: Blocked Thingwall Crash

What kind of crash? Is there a crashlog? What does it contain?

r0ck4ev3r wrote:Sometimes the eye will render in a space that the player cannot teleport to

What kind of space would that be? This should never be the case.
by loftar
Thu Jul 20, 2023 2:23 pm
 
Forum: Bugs
Topic: Blocked Thingwall Crash
Replies: 2
Views: 811

Re: even the bots have abandoned the forum

bumfrog wrote:the bots have abandoned the forum

Actually, it's just that this has been working really well. I have noticed it having some impact against legitimate users, but given the impact it has had on bots, I'd have to say it's been worth it, even though I still resent it.
by loftar
Thu Jul 20, 2023 12:19 pm
 
Forum: The Inn of Brodgar
Topic: even the bots have abandoned the forum
Replies: 9
Views: 1595

Re: 24 hour siege again

I'll just post this reminder that the reason we changed siege going into this world was because last world every other noob was being sieged, while there was very little to no interesting PvP between equal players. At least that's the way it seemed to me. Not saying that was correct, but please elab...
by loftar
Thu Jul 13, 2023 12:34 am
 
Forum: Critique & Ideas
Topic: 24 hour siege again
Replies: 181
Views: 7248

Re: Add more mine levels

Clemins wrote:They aim for no resets

We sure do. It's a distant goal, but a goal nonetheless.
by loftar
Tue Jul 11, 2023 4:44 pm
 
Forum: Critique & Ideas
Topic: Add more mine levels
Replies: 53
Views: 2040

Re: Simplified Mobile Client?

Not sure exactly what it is that you're referring to making the game unplayable without a keyboard, but certainly not having the modifier keys available would be another point on the list of difficult problems to solve for a mobile UI. There's also the question of exactly what problem a mobile versi...
by loftar
Tue Jul 11, 2023 3:11 pm
 
Forum: The Wizards' Tower
Topic: Simplified Mobile Client?
Replies: 22
Views: 14256
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