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Re: Maximum LA

kaka wrote:20 % is always 20 %, so it amounts to 1×1.2×3 = 360 %.
Otherwise I'm gonna smack him.

Thank you! I'm glad there is someone who understands me! And to think that I even had to explain this point to Jorb... ;)
by loftar
Sat Jun 13, 2009 1:24 am
 
Forum: How do I?
Topic: Maximum LA
Replies: 12
Views: 1586

Re: Removal of claims

In fact, only new claims will count towards the quota, so even if you have claims at this point, you can still claim another one.
by loftar
Sat Jun 13, 2009 1:18 am
 
Forum: Critique & Ideas
Topic: Removal of claims
Replies: 12
Views: 2101

Re: City Foundations

Something quite similar is planned for the village system. It is uncertain exactly when those plans will be implemented, though. Hopefully before too long.
by loftar
Sat Jun 13, 2009 1:12 am
 
Forum: Critique & Ideas
Topic: City Foundations
Replies: 6
Views: 1198

Re: Removal of claims

Haha, sorry to hear that. :)

It is planned for the future, however, that additional skills will extend the number of claims you can hold.
by loftar
Sat Jun 13, 2009 1:09 am
 
Forum: Critique & Ideas
Topic: Removal of claims
Replies: 12
Views: 2101

Re: Natural Reforestization

I, too, quite like the idea of natural reforestation, but there is the technical problem of server resources. The current map could easily fit several million trees if they grew naturally, and the current map is very small in comparison with what it's planned to become. It may not be unthinkable, th...
by loftar
Sat Jun 13, 2009 1:07 am
 
Forum: Critique & Ideas
Topic: Natural Reforestization
Replies: 5
Views: 1051

Re: Removal of claims

I've just implemented the long-planned feature that every character only can have one claim. I think that should make everything more reasonable, since the one claim one can have (after spending 4000 LPs on Yeomanry) would be more valuable. It will only count on new claims, though, so there might be...
by loftar
Sat Jun 13, 2009 12:50 am
 
Forum: Critique & Ideas
Topic: Removal of claims
Replies: 12
Views: 2101

Re: Saving.

Yeah, you have a point. I've hacked the server a bit so that it always saves the character when you click the button to buy new skill values, even if you didn't increase them. It won't take effect until the next server restart, of course. I have some stuff that I'm currently working on; let's hope I...
by loftar
Sat Jun 13, 2009 12:41 am
 
Forum: Critique & Ideas
Topic: Saving.
Replies: 6
Views: 1910

Re: Playing on a Mac uses 100% cpu eventually crashes

The browser shouldn't matter in the slightest; it's just used for launching the game, but once launched, the game runs completely outside the environment of the browser. The client is supposed to work properly with Java 1.5, and I've tried it myself from one time to another. If the entire system loc...
by loftar
Sat Jun 13, 2009 12:30 am
 
Forum: Bugs
Topic: Playing on a Mac uses 100% cpu eventually crashes
Replies: 6
Views: 1519

Re: Permanently stuck in combat?

I will fix so that combat relations time out if nothing happens in them for a while. The current "time-out" of twenty minutes is only because animals are removed if no-one has seen them for that long.
by loftar
Sat Jun 13, 2009 12:08 am
 
Forum: Bugs
Topic: Permanently stuck in combat?
Replies: 4
Views: 1468

Re: loading ... - forever

That seems weird enough. I didn't change anything related to map transfer or anything like that in any past couple of updates, so you shouldn't have been affected. Maybe you're just having problems with some temporary overload on some router along the way? Maybe it's time for me to try and fix this ...
by loftar
Sat Jun 13, 2009 12:06 am
 
Forum: Bugs
Topic: loading ... - forever
Replies: 12
Views: 3571
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