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Re: Bone or Stone

Bone arrows deal 8, actually.
by loftar
Fri Jun 12, 2009 4:42 am
 
Forum: How do I?
Topic: Bone or Stone
Replies: 2
Views: 569

Re: Cant pick up killed animals

Ah, I see; you were trying to pick up a chicken. That won't work, indeed. Chickens haven't been given real cadavers yet. They're a bit of a work in progress.
by loftar
Fri Jun 12, 2009 3:19 am
 
Forum: How do I?
Topic: Cant pick up killed animals
Replies: 8
Views: 1712

Re: Cant pick up killed animals

The problem lies with Z-ordering in hit detection; it doesn't work quite as it should at present, so it is likely that you're "hitting" the blood pool underneath the cadaver. Try clicking on the part of the cadaver that is outside the blood pool.

Yes, it will be fixed.
by loftar
Fri Jun 12, 2009 3:16 am
 
Forum: How do I?
Topic: Cant pick up killed animals
Replies: 8
Views: 1712

Re: couple o' questions

1. i "tried" to attack a rabbit, and now its symbol is in the upper right hand corner and i cant get rid if it...how do i stop the agrro? If you can't find it normally, you can just click on its avatar, and your character will walk to it and/or interact with it just as if you had clicked ...
by loftar
Fri Jun 12, 2009 1:40 am
 
Forum: How do I?
Topic: couple o' questions
Replies: 4
Views: 942

Re: Game Development: Civilization Census

Not currently, at least. Maybe it could be argued that it should, but I'm not completely certain.
by loftar
Fri Jun 12, 2009 12:03 am
 
Forum: Announcements
Topic: Game Development: Civilization Census
Replies: 41
Views: 13069

Re: Game development: Tree replanting

Yeah, we generated the map yesterday, but log cabins don't actually count their inner civilization rating until someone walks into them for the first time (since they haven't had that functionality previously). Therefore, hearth fires inside cabins will probably not reflect upon the civilization of ...
by loftar
Thu Jun 11, 2009 9:03 pm
 
Forum: Announcements
Topic: Game development: Tree replanting
Replies: 94
Views: 27763

Re: Game development: Tree replanting

Yes, hearth fires in cabins should at least affect the civilization rating of an area. However, it will probably not show on the map in the beginning of this thread, since they wouldn't have been loaded at the time we produced it.
by loftar
Thu Jun 11, 2009 8:49 pm
 
Forum: Announcements
Topic: Game development: Tree replanting
Replies: 94
Views: 27763

Re: World Gen

I have a few reactions on this; On the one hand, I had not considered the idea of fractal landscape generated functionally, but it is of course true that such generation would make it extensible. It is a fascinating idea, and I may well explore it. Thank you! On the other hand, there are a few other...
by loftar
Thu Jun 11, 2009 7:43 pm
 
Forum: Critique & Ideas
Topic: World Gen
Replies: 24
Views: 5997

Re: loading ... - forever

If it's not, and if the firewall is forwarding the packets as received, not reassembling them, which seems likely, then I'll need some other filtering rule to allow them, while not allowing random UDP based attacks. Personally, I have to say that sounds a bit over-paranoid. Fragmentation may not sp...
by loftar
Thu Jun 11, 2009 7:37 pm
 
Forum: Bugs
Topic: loading ... - forever
Replies: 12
Views: 3571

Re: Dyes

Yes, we have thought about this possibility a few times; the only thing is that it isn't entirely obvious exactly how it should be implemented. There are a couple of details that would need to be worked out, both in terms of programming and in terms of the actual game mechanics.
by loftar
Thu Jun 11, 2009 7:17 pm
 
Forum: Critique & Ideas
Topic: Dyes
Replies: 16
Views: 3391
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