... set some upgrades for it, that allows you seal oceans, or swim faster. Various enhancements/upgrades to be attached to knarrs or other boats and ships could be interesting, for example you give your knarr a larger cargo or a stronger hull but sacrifice some speed in exchange for those upgrades. ...
Fog ! (have u seen Carpenter's "The Fog" ?) Visibility turn to only few tiles (map vanishes). Physic nidbanes stalking wanderers out the fog and wrecks ships in see. Only high psyche and will allows doomed travelers to escape.
... the entire world without being repaired. Hmm? It should be more costly to traverse the oceans, just not in terms of PURE TIME. These are big ass ships with sails, and they should move faster in the ocean than they do in rivers or lakes. Despite how some of you treat haven, it is a game, not a ...
... for a hearthing to plob down into the water to attack. the most social conduct on dolphin society is gay rape, srly. would be nice to have masive ships eith armaments and stuff to hunt down the craken and stuff
... the ocean should generally be higher, and if animals need to have their speed in water raised to compensate, then so be it. The knarrs are large ships with sails, it makes sense that they'd go faster in the ocean. Could be argued that a knarrs sails should be lowered in rivers and it should travel ...
... form of water dungeon ⋅ More ocean specific localised resources, like driftkelp ⋅ Storms and tornadoes ⋅ Pirate ships ⋅ Turtles ⋅ Fishing boats with castable nets attached ⋅ Ice bergs ⋅ Sharks ⋅ Manta rays ⋅ Albatrosses ...
... knarr already exists? just add a new model and change the stats for speed, cargo limit & other things also allow us to move tamed animals with ships (like .... up to 8 animals on a knarr and a bit less on the other ship?) I suppose a better alternative (in order to avoid making knarr irrelevant) ...
... knarr already exists? just add a new model and change the stats for speed, cargo limit & other things also allow us to move tamed animals with ships (like .... up to 8 animals on a knarr and a bit less on the other ship?)
... If less costly then you will just end up with the whole knarr-load of warriors each having their own version of the new ship but yes agree more ships a good idea. Yes that’s fair I can agree about the cost, I really doubt most people are actually more concerned about the nomad credo than their ...
... If less costly then you will just end up with the whole knarr-load of warriors each having their own version of the new ship but yes agree more ships a good idea.