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Re: Underground homes, spears, and more.

Underground homes /can/ be made already but digging out a cave to form a cabin is cheesy and stupid. I meant like this Oh! Another idea would be to include large beasts that spawn somewhere in the game that are very hard to destroy, but only when certain requirments are met, and within the vicinity ...
by Rault
Wed Feb 23, 2011 11:18 pm
 
Forum: Critique & Ideas
Topic: Underground homes, spears, and more.
Replies: 6
Views: 1000

Re: Underground homes, spears, and more.

Ok well, i actually read it. Thanks for spending your time to clean up the person's post. I agree with spears, not with spear-fishing. Adding alot more to caves would be cool, caves seem pretty lifeless as it is and they aren't always like that. Interesting concept, but it ...
by b_anon
Wed Feb 23, 2011 11:17 pm
 
Forum: Critique & Ideas
Topic: Underground homes, spears, and more.
Replies: 6
Views: 1000

Re: Underground homes, spears, and more.

... and bats, and hibernating bears in caves, wandering animals, etc. Spears. This game needs them so badly. They could have two-three squares of range depending on if its a one handed, or two handed spear. That means you could make a wall of people with swords and shields around ...
by Jackwolf
Wed Feb 23, 2011 11:10 pm
 
Forum: Critique & Ideas
Topic: Underground homes, spears, and more.
Replies: 6
Views: 1000

Re: Underground homes, spears, and more.

b_anon wrote:Wall of text.

Not reading that pile of shit


But the Wall of text is the best part :cry:
by Lordryan
Wed Feb 23, 2011 10:21 pm
 
Forum: Critique & Ideas
Topic: Underground homes, spears, and more.
Replies: 6
Views: 1000

Re: Underground homes, spears, and more.

Wall of text.

Not reading that pile of shit
by b_anon
Wed Feb 23, 2011 10:15 pm
 
Forum: Critique & Ideas
Topic: Underground homes, spears, and more.
Replies: 6
Views: 1000

Re: Underground homes, spears, and more.

I AGREE TO SPEARS.

I WANT PIKES

+1 to SPEARS
by LimaZulu
Wed Feb 23, 2011 10:08 pm
 
Forum: Critique & Ideas
Topic: Underground homes, spears, and more.
Replies: 6
Views: 1000

Underground homes, spears, and more.

... and bats, and hibernating bears in caves, wandering animals, etc. Spears. This game needs them so badly. They could have two-three squares of range depending on if its a one handed, or two handed spear. That means you could make a wall of people with swords and shields around ...
by Rault
Wed Feb 23, 2011 10:05 pm
 
Forum: Critique & Ideas
Topic: Underground homes, spears, and more.
Replies: 6
Views: 1000

Re: Give Unarmed Combat and Melee Combat a cap..

... since melee still deals more damage on hit. They could also be weapon-dependant, which would make room for more varied weaponry (you need a spear equipped for Brace manoeuvre, or something like that). So, what do you think of how MC maneuvers should work? Should they have Delta multipliers, ...
by Oddity
Wed Feb 16, 2011 1:38 am
 
Forum: Critique & Ideas
Topic: Give Unarmed Combat and Melee Combat a cap..
Replies: 60
Views: 6152

Re: Give Unarmed Combat and Melee Combat a cap..

... since melee still deals more damage on hit. They could also be weapon-dependant, which would make room for more varied weaponry (you need a spear equipped for Brace manoeuvre, or something like that). Awesome idea. And as for weapon-dependent maneuvers, an axes-only maneuver could finally ...
by Oddity
Tue Feb 15, 2011 8:37 pm
 
Forum: Critique & Ideas
Topic: Give Unarmed Combat and Melee Combat a cap..
Replies: 60
Views: 6152

Re: Give Unarmed Combat and Melee Combat a cap..

... since melee still deals more damage on hit. They could also be weapon-dependant, which would make room for more varied weaponry (you need a spear equipped for Brace manoeuvre, or something like that). And then you have the effects of extended melee attack range, and being able to use a spear ...
by dra6o0n
Mon Feb 14, 2011 10:44 pm
 
Forum: Critique & Ideas
Topic: Give Unarmed Combat and Melee Combat a cap..
Replies: 60
Views: 6152
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