Maybe the trap just "spawn" inside animal or dead body with some % after some time(and some % of breaking or not capturing animal)(this need to be able unload trap from map and do your things) and to exploit this you ...
make it so the trap ql gives also the animal ql, and is okay, thou by the number of times ppl proposes about traps everytime, and devs not making them or even try, i don't think we'll ever have passive hunting items like in UnReal ...
make it so the trap ql gives also the animal ql, and is okay, thou by the number of times ppl proposes about traps everytime, and devs not making them or even try, i don't think we'll ever have passive hunting items like in UnReal ...
make it so the trap ql gives also the animal ql, and is okay, thou by the number of times ppl proposes about traps everytime, and devs not making them or even try, i don't think we'll ever have passive hunting items like in UnReal World
... way that animal spawning works it would have to be a % chance after a window of time (like between 1-8 hours for example depending on the type of trap) with another chance for the trap to break, yep I don't know about halving the animal's quality though. I feel that just giving base quality for ...
So what about trapping? There were some suggestions that prevent the stuff from being exploited too much, like lowering Q by half for example. Speaking about the mechanics of those traps, I think they shouldn`t be triggered by a ...
... can still die with 100% hhp if theyre hit at the same time with a big hhp dealing hit, its hard to time in actual fights unless you have the guy trapped like they did or if youre in a knarr/boat. That would require some sick timing bro, or just skill. Not sure. its extremely unlikely to happen ...
ChildhoodObesity wrote:people can still die with 100% hhp if theyre hit at the same time with a big hhp dealing hit, its hard to time in actual fights unless you have the guy trapped like they did or if youre in a knarr/boat.
That would require some sick timing bro, or just skill. Not sure.
people can still die with 100% hhp if theyre hit at the same time with a big hhp dealing hit, its hard to time in actual fights unless you have the guy trapped like they did or if youre in a knarr/boat.
It's nothing to big factions and it's like a bear trap for nabs. Fucks them for good. I remember my friends killed themselves instead of dealing with cleansing satiations when we were little nablets. It does nothing to hamper the big guys. Alternatively, ...