... destructive raids. Basically, you ought to be able to scale walls, but only unarmed and unarmoured. The claim would defend itself (guard dogs, traps, etc) and the longer you stay the more dangerous it should get. Of course, entering itself should come with a hefty risk, so people don't game ...
Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the ...
Well, guard dogs, traps, burying containers, bounty boards, jails you can summon criminals at if you have a scent and combat bonuses for being on your own claim would all go a ways to fixing the problem. I personaly would like the ...
well, what about traps? Traps would be good and all but there's an interesting issue at hand here... Anything farmers can do, greifers / raiders can equally do. One of the big issues seems to be quite simply, that a lot of people ...
well, what about traps? has been discussed quite a lot and makes sense, both for defense and also hunting.
stuff that should also help: "ancestor knowledge" that doesn't get lost on death, capped/flattened/quicker char development, and making babies of course ^^
... are the ones that are hit hardest by the 75% LP loss). A way to make ranged combat work easier when hunting animals (such as animal-only leg traps) would mean hunters could be less dependent on PvP skills.
You wouldn't need revenge if they didn't take your stuff at all because they were afraid of your traps, but yes, revenge is the secondary purpose of traps, and it should be harsh, painful revenge in order to discourage would be thieves.
You guys seem to forget that traps aren't meant to inflict penalties upon those who steal your stuff, they're meant to make the penalties seem severe enough that they decide it isn't worth it. I thought that was locks / modern security ...
I know this post is old but it seems to be the authoritive post on traps so I'll post here instead of starting a new post a new thread. It seems to me that the main problem with all these traps is that they're all hidden. You guys seem to forget that traps ...