Fires of the North

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.

Fires of the North

Postby SlamBliss » Wed Jun 30, 2010 7:43 am

This may end up being a longer post than intended, but understand that it is both a story of outright foolishness and unreasonable wholesale slaughter.

A few months ago a village started in the North and expanded quickly, developing trade relations with a town called Ironcliff. At first relations were good and both prospered from each others prescence (Ironcliff more than Bropopolis, which was trading a few hundred bricks per bar of metal if I recall correctly.) After a territorial dispute the russians of Ironcliff saw fit to murder four people and ultimately send us packing to the east. We reached a spot and settled for a time (referred to as Oldhalla), searching for mines or in general anywhere else to settle. While there we met a few people who joined us, like a tight-nit group of Croatians who wanted nothing more than to prosper peacefully in the game. Upon finding many mines up north the original inhabitants of Bropoplis moved everything they could north and settled in what we thought was a permanent settlement. Within one local map we have every single mine other than gold, yet lacked enough players to properly finish fortifying our base. In a leap of herculean stupidity our leader at the time (DatOneGuy) took a few silk fillaments and a helmet from a small russian camp he came across and they went to a larger russian village who promptly tracked down and killed him. I tried bargaining for his life with silver, but the murderer said that his death would be enough payment. Upon his death we figured we could resume living peacefully, however we were wrong. The following day someone spawned a few characters near us and used them to kill our cows/sheep and a mansion full of goods. Doing all that I really could do, I killed the low level characters who were wreaking havoc on our inexplicably unclaimed land. After this it seemed as if we could finally find peace when the Russians who had killed DatOneGuy decided to invade and kill everyone in sight. Not being a fool I fled quickly (but not before putting a strongbox with no keys at the bottom of the silvermine ladder) seeing as how the only person who had done any wrong was dead by their hands already and they obviously didn't care for respecting neighbors. I moved my hearth back to Oldhalla, the only truly fortified place we had where the Croatians still spent some of their time. Needless to say the Russians used the murder scents (to my knowledge they knew nothing of my involvement with the strongbox, that was simply my way of saying "Fuck you" to the people who committed these crimes with no sense of decency or compassion) to track my hearth to the area and quickly killed the peaceful croatians who were on their own farm far away from Oldhalla (where my hearth was.) Using the keys they obtained from their farm they gained access to Oldhalla and murdered me in my sleep.

TL;DR: Totally out of control Russians in the north killing for greed. I even left a runestone explaining my situation next to my old house (which was fortified within Brohalla before I moved my hearth. I knew they were coming to get me because of the battering ram outside of my small houses' gate.) and they still continued to track me and the others down as if we had murdered one of their own.
I could have taken better precautions to guard myself, I am sure. I guess this post is more just a warning to anyone in the north, these Russians are just out of goddamn control. I don't think I can even count on both hands how many people they have murdered over the time we've played.
Oldhalla is around N2~3E0, Brohalla N4E0, I believe.
Edit: RG's Chataeu was the name of the Russians who attacked us and KoS'd our villagers.
My death scents are roughly two days old and I can provide a map from Constantinople directly to Oldhalla if someone wants it.
Last edited by SlamBliss on Wed Jun 30, 2010 5:47 pm, edited 1 time in total.
Image
SlamBliss
 
Posts: 61
Joined: Sun Apr 18, 2010 9:33 am

Re: Fires of the North

Postby DatOneGuy » Wed Jun 30, 2010 7:51 am

And this is why you don't steal from even russian 'ruins', everything was in decay, apparently someone actually lived there.

The north does indeed seem to be on fire either way, those aren't the only people just dying for no good.

It would also be worthwhile to note that the people who killed said Croatians (hey maybe Tacheron will actually post) were not the same people who killed me over some trash from a decrepit log cabin, considering the fact that they had enough strength to break palisades by hand in minutes, a feat that couldn't be accomplished by RG's Chataeu (The russians who took it on themselves to take my scents and kill me from wherever the hell that little area I took the silk filaments from).
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Fires of the North

Postby SlamBliss » Wed Jun 30, 2010 7:53 am

Information between language barriers is dodgy as hell. All I know is people are dying up here like crazy. Whoever killed the Croations however had obviously been to Brohalla because they used the keys/scents to summon me.
Image
SlamBliss
 
Posts: 61
Joined: Sun Apr 18, 2010 9:33 am

Re: Fires of the North

Postby DatOneGuy » Wed Jun 30, 2010 7:55 am

SlamBliss wrote:Information between language barriers is dodgy as hell. All I know is people are dying up here like crazy. Whoever killed the Croations however had obviously been to Brohalla because they used the keys/scents to summon me.

They liberated the keys from one of them, used their crossroad to get to Oldhalla.

The only thing that truly bothers me is how my alt was un-Chieftain'd from Oldhalla so when his hearthfire was broken instead of being able to spawn back inside I had to spawn in wilderness.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Fires of the North

Postby martinuzz » Wed Jun 30, 2010 1:51 pm

Building a strongbox at that mine, like you did, is bug-abuse.
There are (almost?) no players with sufficient strenght (1400 I think) to remove that, so it effectively renders that mine completely unaccessible.
martinuzz
 
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Fires of the North

Postby burgingham » Wed Jun 30, 2010 1:57 pm

Do you really consider this bug abuse? I mean the strong box is supposed to take that much damage and you are supposed to be able to place containers in mines. So nothing wrong with what he did in my opinion. It is a little bit stupid though that you can use strongboxes as mobile walls, maybe make them unliftable no matter if something is in them or not.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Fires of the North

Postby Oddity » Wed Jun 30, 2010 3:11 pm

What is a strongbox?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
Oddity
 
Posts: 1979
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Fires of the North

Postby DeadlyPencil » Wed Jun 30, 2010 3:12 pm

burgingham wrote:Do you really consider this bug abuse? I mean the strong box is supposed to take that much damage and you are supposed to be able to place containers in mines. So nothing wrong with what he did in my opinion. It is a little bit stupid though that you can use strongboxes as mobile walls, maybe make them unliftable no matter if something is in them or not.


no one can use the mine though, what if i were a member of your village, and before i left your village, i put a strongbox in each of your mines. it would effectively screw your village. there is no way to remove the strongbox's. you will get stuck on them when you go down the ladder.
DeadlyPencil
 
Posts: 920
Joined: Sat Nov 21, 2009 12:17 am

Re: Fires of the North

Postby DatOneGuy » Wed Jun 30, 2010 3:32 pm

DeadlyPencil wrote:
burgingham wrote:Do you really consider this bug abuse? I mean the strong box is supposed to take that much damage and you are supposed to be able to place containers in mines. So nothing wrong with what he did in my opinion. It is a little bit stupid though that you can use strongboxes as mobile walls, maybe make them unliftable no matter if something is in them or not.


no one can use the mine though, what if i were a member of your village, and before i left your village, i put a strongbox in each of your mines. it would effectively screw your village. there is no way to remove the strongbox's. you will get stuck on them when you go down the ladder.

This is a problem with security, the fact that we don't have ways to protect mines well... this is a way.

I've yet to be able to test it, but I believe if you have the key you'd be able to lift it even while standing 'in' it.

Otherwise this is decent mine security if you have a key alt-vaulted somewhere and a crossroad inside for the regular users to use.

--
I think the lack of any protection underground even if you're not 'supposed' to live in a mine is a problem that's addressed by strongboxes, having them able to placed in mines allows you to essentially make 'rooms' inside of them that are adjustable in size and location and other than carrying a key (Again, you can alt-vault the key and have a gatekeeper inside) is the best protection.

A palisade now has only 30 miserable soak and people can break them by hand, a strongbox has 40 soak so they're slightly more durable but people will get there soon. A brickwall has 75(?) soak and people won't be there for a long time, or if they get there at all.

On the other hand you can use strongboxes underground to save stuff properly.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Fires of the North

Postby Potjeh » Wed Jun 30, 2010 3:43 pm

Looks like a way to essentially give strongboxes infinite capacity. I don't think that's the intended use.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Next

Return to [ARCHIVE]In Congress Assembled

Who is online

Users browsing this forum: Claude [Bot] and 0 guests