The Birth of an 'Empire' - Introducing Ironwell

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.

Re: The Birth of an 'Empire' - Introducing Ironwell

Postby Sarge » Tue Mar 30, 2010 1:03 pm

Thijssnl wrote:Lmao, always when people achieve something you cant you will just call it favoritism from the dev's wont you? Its called hard work (not so much on my part here but k)


It is only the start though - I warned about this placing us on the political map and so it has. Quite frankly, I'm proud of the impact it has already made... people don't bother commenting (good or bad) on matters they don't care for.
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby ungrimm » Tue Mar 30, 2010 1:27 pm

Thijssnl wrote:
FFS this guy and his group were given an Iron mine with a tin mine really close. The Iron mine was covered by a Village idol as well as the 2 mansions and well developed farms with 50Q seeds planted. Needless to say they ALL left the village, I'm guess to go visit their NEW mine........ by all I mean Lawspeaker and Chieftain.

Sometimes you cant even help newbs.

PS I dont even think they have newbs left in the village to grind out lawspeaker and claim with.



Lmao, always when people achieve something you cant you will just call it favoritism from the dev's wont you? Its called hard work (not so much on my part here but k)



Are you serious? I cant imagine you would be. Because everything I stated in my OP is correct. And no where in the post do I mention anything about the Devs. But since you and Sarge want to be on the political map I just recently Visited C13 last night and pick up a few scent I figured would eventually come in handy. See you soon smartass :)
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby Thijssnl » Tue Mar 30, 2010 1:28 pm

Are you serious? I cant imagine you would be. Because everything I stated in my OP is correct. And no where in the post do I mention anything about the Devs. But since you and Sarge want to be on the political map I just recently Visited C13 last night and pick up a few scent I figured would eventually come in handy. See you soon smartass :)


Haha, whats that about they were given the mines then.
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby ungrimm » Tue Mar 30, 2010 1:34 pm

Thijssnl wrote:
Are you serious? I cant imagine you would be. Because everything I stated in my OP is correct. And no where in the post do I mention anything about the Devs. But since you and Sarge want to be on the political map I just recently Visited C13 last night and pick up a few scent I figured would eventually come in handy. See you soon smartass :)


Haha, whats that about they were given the mines then.



so your telling me that when rage Myself and a few other decided to combine to form a new village at a new Iron mine Sarge wasnt given the old mine? He was not the Chief nor was he the Lawspeaker he was just a member. So when rage left you guys were GIVEN the mine..........heh and you called me ignorant.
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby niltrias » Tue Mar 30, 2010 1:39 pm

burgingham wrote:As always, way ahead of you :P
Nah it is nice to see others thought of the same model we have. I think I can leak some information here. We soon will be opening one of our many minetowns to the public. It is pretty much in the center of the world, though we have towns on many supergrids. But that town (name will be announced soon) is supposed to be a trade center for everyone who is willing to set up his embassy there.
I hope you will have your own trading place there too and rage is not too mad at me to deny it.


We were doing this since the first map...
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby Sarge » Tue Mar 30, 2010 1:49 pm

ungrimm wrote:
Thijssnl wrote:
FFS this guy and his group were given an Iron mine with a tin mine really close. The Iron mine was covered by a Village idol as well as the 2 mansions and well developed farms with 50Q seeds planted. Needless to say they ALL left the village, I'm guess to go visit their NEW mine........ by all I mean Lawspeaker and Chieftain.

Sometimes you cant even help newbs.

PS I dont even think they have newbs left in the village to grind out lawspeaker and claim with.



Lmao, always when people achieve something you cant you will just call it favoritism from the dev's wont you? Its called hard work (not so much on my part here but k)



Are you serious? I cant imagine you would be. Because everything I stated in my OP is correct. And no where in the post do I mention anything about the Devs. But since you and Sarge want to be on the political map I just recently Visited C13 last night and pick up a few scent I figured would eventually come in handy. See you soon smartass :)


I'll be waiting.
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby Sarge » Tue Mar 30, 2010 3:12 pm

@Ungrimm

Let me take the time to explain my/our side of the matter and hopefully fill in some gaps for you and then you can make your own mind, becuae at this stage, the comments that you ar making definitely indicate that you don't have all the detail regarding City13.

I joined Killface (as I know him, Rage to most it seems, Starscream at one stage, Killionaire (refer my sig) and Killface as I got to know him on Evony, before we started playing H&H) a week into this map, after I had secured some high q water with my alt. As you know, we moved and formed City13 soon thereafter. Kill told me to go ahead and recruit some extra hands which I did. Soon thereafter he asked if we would like to relocate and we agreed that the location would be better. It was a tricky relocation which involved a lot of overland trekking right at the time when boars were changed back to aggro. We were still in transit the next day when Kill all of a sudden advised that he had change his mind, I was welcome as an old mate with experience, but the noobs were not.

Now bearing in mind that these 'noobs' had just made a hell of an investment by travveling from all over the map to City13, I was left in an arkward position. Killface was very apologetic about it, so all forgiven, and since I felt that I had a moral obligation to the new guys, I decided to stay with them at City13.

A couple of days later the additional supergrids were included and we headed out on a prospecting mission. We found an iron mine, tin mine and copper mine in close proximity of each other and in a better location than City13 and it was a simple decision to relocate.

A couple of days later Killface asked that we arrange to have one of your alts placed at City13 so that you are able to tele to and fro and have access to all resources, with which I had no problem with. We were however desperate to secure and protect our newly acquired mines and since I wasn't prepared to take the risk to wait for the ideal moment, after actually getting hold of Killface to inform him of our relocation, which was not easy since we are on opposite ends of the world irl, we established our idol the 1st opportunity we had 5 members online at the same time.

The next opportunity I had Killface online, last night, I told him and he had a fucking shit-fit to say the least and spoke to me in a very demeaning manner, which I will not fucking stand for, ever. That after he asked if he could reprimand one of my guys just the day before for the disrespectful manner in which he was spoken to. I couldn’t get him calmed down and basically left him to finish throwing his toys out the cot.

Killface is pissed off about the fact that the iron mine is now lost too all, even though you guys have an iron mine and so do we. So he could only have been annoyed that it was now lost to others, but I now him so much better than that – he’s pissed off because he assumed I (me and my merry band of idiots as he referred to us in anger) would be his bitch and caretaker of the iron mine he ‘gave us’ so that you guys could merrily tele in and out at leisure and have access to the precious high q soil spot. He was also now not able to sell the iron mine for a massive profit. All matters that now did not benefit him and you guys, fuckall to do with the greater good of the total hearthling community… and his plan got fucked and he threw a temper tantrum.

That should cover most of it I’m sure, if you are uncertain about anything else, I will be glad to tell you what I know, at least my side of the story and you can make your own mind.

@ Kill, I expect that you will be quite pissed off with my post and that’s OK. I hope you find it in you to reach me privately so we can talk this out.
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby Lightning2 » Tue Mar 30, 2010 3:36 pm

ungrimm wrote:
Thijssnl wrote:
FFS this guy and his group were given an Iron mine with a tin mine really close. The Iron mine was covered by a Village idol as well as the 2 mansions and well developed farms with 50Q seeds planted. Needless to say they ALL left the village, I'm guess to go visit their NEW mine........ by all I mean Lawspeaker and Chieftain.

Sometimes you cant even help newbs.

PS I dont even think they have newbs left in the village to grind out lawspeaker and claim with.



Lmao, always when people achieve something you cant you will just call it favoritism from the dev's wont you? Its called hard work (not so much on my part here but k)



Are you serious? I cant imagine you would be. Because everything I stated in my OP is correct. And no where in the post do I mention anything about the Devs. But since you and Sarge want to be on the political map I just recently Visited C13 last night and pick up a few scent I figured would eventually come in handy. See you soon smartass :)


Too bad, scents decay. ;)
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby neoshadow_xxx » Tue Mar 30, 2010 3:53 pm

Sarge wrote:Now bearing in mind that these 'noobs' had just made a hell of an investment by travveling from all over the map to City13, I was left in an arkward position.



and a hell of a trek it was, i actually had to restart cuz it glitched and i had to spawn at hearth
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Re: The Birth of an 'Empire' - Introducing Ironwell

Postby burgingham » Tue Mar 30, 2010 4:34 pm

niltrias wrote:
burgingham wrote:We were doing this since the first map...


We have done this on second map as well (on the first map we only were 4 people and you could build mines everywhere), but we have taken it to a whole new level this time. The word "empire" sarge is using describes the plans pretty good, except that there will never be enough people in our towns to actually justify the term.
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