Avu wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=7116&p=80354#p80354
Now tell me what you did wrong.
Brick wall..LOL with every fucking iron mine locked up..lol This was no "operation", no ram was used, the ONLY thing in this list that could have helped is the brick wall which is NOT possible without a mountain of iron , few and far between and NO fucking way to trade for it because there is no real trade or economy in this game. There was no stolen keys, no inside spy, no secret ram. As you say in the thread even pallasaides are worthless to the griefers now. The problem isn't your kind advice, it is the rediculous way the game is set up to attract greifers and made to where ONLY said griefers will EVER have any longterm or real fun because as he stated he "doesn't care about your tracking and killing him cause it is easy" (guess he meant to make another grief character). Sure, with your brick walls I suppose he would have had to "plan more"...but 5 hits to a mansion? He would have took you out in a second, and that's the whole point. ANY of us who want to play the game as a game and not a "Who's the best griefer" will all fall eventually. You will never fully accomsplish any real civilization, economy, trade, world or society in this game. And because of it's wonmderful potential, that is quite sad...all to have the joy? or whatever...of having perm-murder in a game? I have watched so many gamers have such high hopes, amazement, intelligent plans and actualy thrill of potental and prospect when they find this game. Only to have to quit and move on.
I guess it would not be a big problem or as sad if there was anything besides Eve or Wurm as alternative, both just don't compare visually/build mechanic/quality ecct. BUT they are at least safe and player friendly and have learned Griefers do not = money, success or respect in the gaming world. I do hope some kind of alternative does come into being in the gaming world. It IS hard to leave H&H, I would so pour my money into it, and have such fun helping build a hearthling world. But as so many before state, this is a lot of time, effort and emotion for what is in the end no benefit except sadness. No matter how much fun you can/could potentially have, you'll never achieve anything real or lasting UNLESS you are here to grief. Then and only then will you find lasting success, yes you'll be summoned and die, but that is the accepted end result of whatever they find dun in the few hours or days of griefing when they "decide to cum" and are trhough with the actual intercourse. A revolving door of noobs/veterans who discover and finally leave.
Sappy yes, but it is very sad, and I'm sad at having to say "I give up". But I guess I'd rather have the doldrum of mediocre play than the unrealized potential of superiority here. Way too much time and emotion is wasted trying in what is obviously a broken idea.