Koya wrote:PS - for anybody who wants to know how to avoid death from AD rangers... don't damn use criminal skills... especially in grids where AD villages or forts are located...
by Airleas » 07 Jan 2011, 01:18
@Koya,
How do we know what Villages/Forts are AD property/related? I'm pretty confident that your post in the Town Leader/Contact info topic is out of date. How do we know what grids/forts/villages (which appear to be abandoned, such as the one that this person got killed for looting some straw) to avoid being mischievous in? Are you going to list every single "AD aligned" person/fort/village/coords from Mrquis' map for people to avoid?
by Airleas » 07 Jan 2011, 01:18
And, what exactly happens if your "friend" steals/kills from someone, they get tracked and killed. AD tracks and kills their killer for killing the thief that cried for your help in the first place. How does this make you anything but blood thirsty like people try to make you out to be? Especially with the current attack first talk later bug that seems to be hitting trigger fingers of a few people...
Koya wrote:by Airleas » 07 Jan 2011, 01:18
@Koya,
How do we know what Villages/Forts are AD property/related? I'm pretty confident that your post in the Town Leader/Contact info topic is out of date. How do we know what grids/forts/villages (which appear to be abandoned, such as the one that this person got killed for looting some straw) to avoid being mischievous in? Are you going to list every single "AD aligned" person/fort/village/coords from Mrquis' map for people to avoid?
Yes there will be coordinates... Ususally this looks like - if there is AD - fort ... then its not habited location, used just inside mine by miners... We even moving smelters inside soon...
If its listed settlement, there people hunting and living, so neighbours are trading partners, and there rangers appear often when they ask for help...by Airleas » 07 Jan 2011, 01:18
And, what exactly happens if your "friend" steals/kills from someone, they get tracked and killed. AD tracks and kills their killer for killing the thief that cried for your help in the first place. How does this make you anything but blood thirsty like people try to make you out to be? Especially with the current attack first talk later bug that seems to be hitting trigger fingers of a few people...
Well nobody can be saved from such mistakes. But it comes out anyway sooner or later...
by Airleas » 07 Jan 2011, 01:52
If its a run down little fort in the middle of nowhere, we are expected to check the world map/village thread or be killed now?
by Airleas » 07 Jan 2011, 01:52
So, for example, you kill me, I grind back up and kill you back. You ask bigger faction for help. They kill me without asking anything or talking about what happened, and that's just in your eyes? Why exactly do you complain when people say your group is all about "might is right"?
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