Haro

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.

Re: Haro

Postby joseboda » Sun Mar 14, 2010 8:05 pm

Number 3. we'll move later
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Re: Haro

Postby sabinati » Sun Mar 14, 2010 8:06 pm

use your forum (you know, the one linked in the OP of the tread), not the public forum (you know, this one)
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Re: Haro

Postby UnrealJake » Sun Mar 14, 2010 8:13 pm

sabinati wrote:use your forum (you know, the one linked in the OP of the tread), not the public forum (you know, this one)


Why? Does it peeve you off that we are posting something here that others can see? It's not like we are posting where we keep the metal, and just how much silk we have. Maybe somebody browsing this forum, who has a lot of experience with towns and mines, could see it and post some input? And does it realy matter?
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Re: Haro

Postby Agarrett » Sun Mar 14, 2010 10:01 pm

I would love to use our forums, but not everyone is set up there currently, so the votes would be biased.
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Re: Haro

Postby UnrealJake » Sun Mar 14, 2010 11:31 pm

And since not everybody can see my post on it, can I get some more seed bags? Ten would be good (For a full inventory of them)
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Re: Haro

Postby Barluco » Mon Mar 15, 2010 1:53 am

I think we should keep with the number 3
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Re: Haro

Postby ImpalerWrG » Mon Mar 15, 2010 2:02 am

Number 3 as well.

An interesting idea was hatched last night of eventually making two village idols, one for the mine and one for the current camp and linking them via crossroads, resulting travel weariness is comparable to what people already get when hearthing back to camp now (or hearthing to the mine as most miners live their now) and a sip of wine takes it away easily. Making some better beds would also help out and we have the materials for them too.
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Re: Haro

Postby UnrealJake » Mon Mar 15, 2010 8:17 am

I was thinking that, unfortunately the idea came to me after I switched off my computer ^.^

Who would be in charge of the new village then?
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Re: Haro

Postby joseboda » Mon Mar 15, 2010 12:24 pm

ImpalerWrG wrote:An interesting idea was hatched last night of eventually making two village idols, one for the mine and one for the current camp and linking them via crossroads, resulting travel weariness is comparable to what people already get when hearthing back to camp now (or hearthing to the mine as most miners live their now) and a sip of wine takes it away easily. Making some better beds would also help out and we have the materials for them too.


Great idea... The best one so far, we should now start on some village defences
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Re: Haro

Postby ImpalerWrG » Mon Mar 15, 2010 1:14 pm

I believe Cut has started on a Pallisade for the mine. Also I have a chest in the storehouse loaded with the copper, foods and tea for transport to the mine next time any miners in town. I was out mapping north of us and came across a very large grassland with a settlement in it called 'vault 13' (according to rune stone by the door) it looks to be a one man operation but was quite well developed with a large Pallisade, no sign of metal but I saw some domesticated cows so might be a great place to trade tin for butter/milk. Even further north I mapped two large lakes that almost touched each other, I'd been their once before and its as far north as I've been, the area was totally uninhabited with only the smallest signs of temporary newb camps. Please try to collect more rabbit skins for parchments too.

I have some plans for a layout, will sketch something tomorrow and post it.
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