Constantinople, the center of trade

[ARCHIVE FOR WORLD 3]Forum for discussing in game politics, village relations and matters of justice.

Re: Constantinople, the center of trade

Postby spectacle » Wed Oct 27, 2010 7:30 pm

Burg, I hope you're not trying to imply that koya's proposed system is similar to communism, because it's nothing of the sort. What he seeks to establish is more like an old fashioned feudal kingdom. Controlling the currency has always been the domain of a powerful empire, and by requiring all to trade at the sovereigns term he can reap great rewards, though it damages the larger economy.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
spectacle
 
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Constantinople, the center of trade

Postby Dusk » Wed Oct 27, 2010 7:35 pm

Koya wrote: And of course we can go and destroy this world in few days anyway...


You will have trouble getting people to cooperate with comments like this
Dusk
 
Posts: 111
Joined: Sun Jun 27, 2010 11:10 pm

Re: Constantinople, the center of trade

Postby Wolfang » Wed Oct 27, 2010 7:37 pm

@Birg Hahaha it is indeed funny, this is so recurrent of the Soviet System. Another city produces 10X more silver then they do, changeing the market prices in a way they don't like (aka, people stop trading with them but with the other village).

Solution= Drop a nuclear bomb/Raid & Kill everyone :P



Funny.

Ok, maybe I'm the only one who sees how funny this is :lol:
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

Image
User avatar
Wolfang
 
Posts: 1255
Joined: Sat Feb 06, 2010 2:26 pm

Re: Constantinople, the center of trade

Postby burgingham » Wed Oct 27, 2010 7:50 pm

spectacle wrote:Burg, I hope you're not trying to imply that koya's proposed system is similar to communism, because it's nothing of the sort. What he seeks to establish is more like an old fashioned feudal kingdom. Controlling the currency has always been the domain of a powerful empire, and by requiring all to trade at the sovereigns term he can reap great rewards, though it damages the larger economy.


I am refererrencing the soviet system, which I would not classify as communism. But yeah, feudal systems come to mind as well.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Constantinople, the center of trade

Postby Airleas » Wed Oct 27, 2010 7:54 pm

In saying Controlling the currency has always been the domain of a powerful empire, and by requiring all to trade at the sovereigns term he can reap great rewards, though it damages the larger economy. you both support, then show why it won't work. Why would anyone buy into this system which over all does more damage then good?

Having a centralized "coin" for HNH at the present time, is not a viable way to trade. People value different things at different rates.

Person A has a large supply of Item Y, but requires item Z.
Person B has a large supply of Item X, but requires item Y.
Person C has a large supply of Item Z, but requires item X.

Why would Person A trade Item Y for silver coins to someone who might not even need it (thus paying a lower rate of trade then Person B would trade Item X for it). Person A then has Item X from trading Person B, and can trade with Person C. Without losing more of his extra stock to try and get enough coins to buy Item X.

It's more of a hassle to convert to coins, work out what all "generic costs" of items and at what quality these costs would change, and then to save up/dump extra stock to get the final item you want.

While this giant market is a good idea, forcing people into a system of using silver coins won't work. Especially when you control the flow of silver.


Threatening to kill the world also doesn't really help the cause.
Last edited by Airleas on Wed Oct 27, 2010 8:06 pm, edited 1 time in total.
Airleas
 
Posts: 79
Joined: Sun Jul 04, 2010 4:29 pm

Re: Constantinople, the center of trade

Postby burgingham » Wed Oct 27, 2010 7:55 pm

Hope you are not referring to me again, because I am on your side here saying that this won't work ;)
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Constantinople, the center of trade

Postby Airleas » Wed Oct 27, 2010 8:07 pm

Was referring to Spec.


Edit: I always picture a giant market place something like they show in Alladin (childish I know, but hey!). Street vendors with their goods on display screaming at you to buy them or trade for something of yours. Of course in HNH this would only work if you had anyone who enters and sets up in this market area on your kin list, otherwise ???'s screaming random things at you would get annoying/confusing.
Last edited by Airleas on Wed Oct 27, 2010 8:12 pm, edited 1 time in total.
Airleas
 
Posts: 79
Joined: Sun Jul 04, 2010 4:29 pm

Re: Constantinople, the center of trade

Postby spectacle » Wed Oct 27, 2010 8:11 pm

Is the Soviet Union already so long gone that people have no clue how it actually worked?! Under a Soviet system there would be no central marketplace or currency that could be freely spent on goods.

Instead, each village under A.D. dominion would be issued with a production quota they would be required to fulfill, let's say every week. For example, village A might have to farm 200 linen cloths, Village B produce 70 Deer Dongs and Village C 100 bars of tin, 50% q70+. The bureaucrats in A.D. Central would then decided how to distribute the produced goods. Most would end up at A.D. Central, but some would be distributed among the villages according to what the Central Committee thinks they need. If it was in true Soviet style they would cock this up immensely and Village A would be provided pickaxes while Village C would get scythes. Meanwhile, tin would pile up at A.D. Central since they are producing copper and tin in equal amounts.

Koya's plan has little similarity with the Soviet system, it is far more similar to pre-capitalist authoritarian economic systems such as Mercantilism.

And I agree that it will not work. No authoritarian system can work if people can simply choose not to participate.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
spectacle
 
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Constantinople, the center of trade

Postby burgingham » Wed Oct 27, 2010 8:16 pm

I said it reminded me of the Soviet Union so far that all goods and all currency will underly the power of the government, same as koyas model if I got it right. I chose that anlogy because it should be a better reminder in this specific setup why systems like that won't work. Believe me I am quite aware of the former political system of the SU, studying that stuff after all :P
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Constantinople, the center of trade

Postby Koya » Wed Oct 27, 2010 9:54 pm

2 Wolfang
Need in curency in H&H is verry high. For example - person responcible for trade and have access to marketplace from noob village, going there, and using barter stands buying coins from stand that pays more (because a lot of different citys there will be trading). Then go and buys stuff his city needs most. At last if he want to buy that monocle for 50 coins, and have just 40... he will come tommorow with few chantrelles and linen clothes, and will get that lacking coins.
Next point is that citys will be selling stuff they no longer need (city got new timbles q1000 and selling their q600 3 times cheaper q1000 selling in that marketplace). So noob village buying that timbles... use them, collecting more coins and sells q600 to buy q1000... its how market need to be working. Trade must be done in any time, not just when people both online. So it can be done only with curency between and vendor stands.

2 Airleas
If I know nobody can shit up whole idea, I will make access list wider.
Most noobs swill will be selling chants/linen/bulbs for iron, but most citys will need no more spend a lot of time on trade... There will be traders who will be collecting linen for 36 per bar of iron and selling it on market for 25 per bar (in coin equivalent). So there will be possibility for simple hearthlings to trade, and earn % of this, not just big citys who produce it.

2 burgingham
I know how to make global curency. Unique coins, few biggest fractions with best stuff unite for one curency, vendor stands no longer stolable... this will allow to make open space with trade posibility for everyone...
AD is collected from simple people and system there is not like comunism. There is easy thing - 50% of your need you can help you by yourself. 40% you can trade inside between players who have it and need something you need. 10% is controlable by leaders (jewelry, symbel tables, hq stuff), but still you can get it for nothing. People who takes part in city life, get that 10% they need fast and with no questions, who don't - have to work it out to get it. Army is other thing, they get best fast, but required to raise stats and skills, also they under comand of leaders who responcible for military actions.
I never saw large alliances which will work something like this here. It took me 3 month to create great city and power from empty space and bunch of noobs. If I were starting faster, it could be greater. In next world it will be beyond imagination, when all citys allied now, will be in one big.

I did system self contained but left a lot of posibility to trade outside for simple citys... we buy a lot of stuff and sell everything exept thanes and forges. Main problem in such citys is leader himself, if this person will be selfish, greedy and will want everybody work for him, it failed. If it will be person who works for city, not city for him, wise, and responcible it will became something like AD. So thats why you mistaken, and thats why system works fine.

I use forum to write my idea and see how other react and what they think. I understand yours disagreement for power actions I discuss, everybody who knows me in this world, knows I always do best to make everything peaceful and correct. My main target is to make this game interesting for everybody.
You know trade system will never work out in other way in this game, because in every games there are trolls, who want only one thing - to do something bad and get others angry at him, so they will discuss him.

2 spectacle
Yes its something like feudal system with some corrections.

2 Dusk
Don't comment by parts. You need to add -
still we don't do it because everybody have right to have fun in this game.


Parting quotes of yours looks something like:
You will have trouble
- you insulting me
have trouble getting people to cooperate
- you have bad leadership skill
So if you want to be taken serious, don't look how to quote to make somebody look bad. Everybody hates this.

2 Airleas
I already writen about that cut quote... "Threatening to kill the world" is not a truth.
Also market will be free, because nobody says you need to buy chantrelles for 1 coin 10 pieces, you can buy them 1 coin 8 pieces, so person sell them will sell it to yours vendor stands. There will be concurence on market.

To everybody:
To have currency there is only way - must be something absolutely unique or non repeatable by others. This will work also only if other requirements will be kept - support and responsibility.
ThunderCat
AD City Lawspeaker
=================
Those who speak of equality and peace will lead the future. Those who live in hate will remain in the past, or we will all perish as one.
User avatar
Koya
 
Posts: 520
Joined: Fri Feb 26, 2010 2:01 am
Location: Ukraine, Lviv

PreviousNext

Return to [ARCHIVE]In Congress Assembled

Who is online

Users browsing this forum: Claude [Bot] and 0 guests