2 Wolfang
Need in curency in H&H is verry high. For example - person responcible for trade and have access to marketplace from noob village, going there, and using barter stands buying coins from stand that pays more (because a lot of different citys there will be trading). Then go and buys stuff his city needs most. At last if he want to buy that monocle for 50 coins, and have just 40... he will come tommorow with few chantrelles and linen clothes, and will get that lacking coins.
Next point is that citys will be selling stuff they no longer need (city got new timbles q1000 and selling their q600 3 times cheaper q1000 selling in that marketplace). So noob village buying that timbles... use them, collecting more coins and sells q600 to buy q1000... its how market need to be working. Trade must be done in any time, not just when people both online. So it can be done only with curency between and vendor stands.
2 Airleas
If I know nobody can shit up whole idea, I will make access list wider.
Most noobs swill will be selling chants/linen/bulbs for iron, but most citys will need no more spend a lot of time on trade... There will be traders who will be collecting linen for 36 per bar of iron and selling it on market for 25 per bar (in coin equivalent). So there will be possibility for simple hearthlings to trade, and earn % of this, not just big citys who produce it.
2 burgingham
I know how to make global curency. Unique coins, few biggest fractions with best stuff unite for one curency, vendor stands no longer stolable... this will allow to make open space with trade posibility for everyone...
AD is collected from simple people and system there is not like comunism. There is easy thing - 50% of your need you can help you by yourself. 40% you can trade inside between players who have it and need something you need. 10% is controlable by leaders (jewelry, symbel tables, hq stuff), but still you can get it for nothing. People who takes part in city life, get that 10% they need fast and with no questions, who don't - have to work it out to get it. Army is other thing, they get best fast, but required to raise stats and skills, also they under comand of leaders who responcible for military actions.
I never saw large alliances which will work something like this here. It took me 3 month to create great city and power from empty space and bunch of noobs. If I were starting faster, it could be greater. In next world it will be beyond imagination, when all citys allied now, will be in one big.
I did system self contained but left a lot of posibility to trade outside for simple citys... we buy a lot of stuff and sell everything exept thanes and forges. Main problem in such citys is leader himself, if this person will be selfish, greedy and will want everybody work for him, it failed. If it will be person who works for city, not city for him, wise, and responcible it will became something like AD. So thats why you mistaken, and thats why system works fine.
I use forum to write my idea and see how other react and what they think. I understand yours disagreement for power actions I discuss, everybody who knows me in this world, knows I always do best to make everything peaceful and correct. My main target is to make this game interesting for everybody.
You know trade system will never work out in other way in this game, because in every games there are trolls, who want only one thing - to do something bad and get others angry at him, so they will discuss him.
2 spectacle
Yes its something like feudal system with some corrections.
2 Dusk
Don't comment by parts. You need to add -
still we don't do it because everybody have right to have fun in this game.
Parting quotes of yours looks something like:
You will have trouble
- you insulting me
have trouble getting people to cooperate
- you have bad leadership skill
So if you want to be taken serious, don't look how to quote to make somebody look bad. Everybody hates this.
2 Airleas
I already writen about that cut quote... "Threatening to kill the world" is not a truth.
Also market will be free, because nobody says you need to buy chantrelles for 1 coin 10 pieces, you can buy them 1 coin 8 pieces, so person sell them will sell it to yours vendor stands. There will be concurence on market.
To everybody:
To have currency there is only way - must be something absolutely unique or non repeatable by others. This will work also only if other requirements will be kept - support and responsibility.