Constantinople, the center of trade

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Re: Constantinople, the center of trade

Postby SpidersEverywhere » Wed Oct 27, 2010 9:57 pm

I sort of disagree with the idea that coin markets would only be useful to top-end players. It also allows mid level players who produce bulk goods (linen, bricks, food, foragables) a way to save up for something good. As it stands if you want something valuable like high Q rings or metal for a brickwall, you'd have to wrangle a massive trade or figure out a credit deal and it's just a big headache for everyone involved. Ideally with a market you just produce a load of goods, trade it for coins, and repeat until you have enough to buy whatever.

Of course, if access to the market is strictly restricted that kinda puts a damper on that idea, unless people want to set up secondary markets or act as brokers or whatnot.

Regardless, I'm in favor of the idea in general because if it succeeds it'll be cool and if it fails it's pretty much bound to fail in a way that makes the game more interesting.
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Re: Constantinople, the center of trade

Postby Airleas » Wed Oct 27, 2010 10:08 pm

@ Koya, the reason I say is it will be a hassle is, what if someone wants a specific Q of Linen for X amount of coins. If you are making a "global currency" like you want to, and claim to know how. Show us your chart for what quality of what good is worth how many Coins.

Linen Q 10 = X Coins
Linen Q 15 = X Coins and etc.

Show me a chart with every possible product and Q, then show me a list of every single person agreeing on the value of which YOU have set of these goods.

Supply and demand, which is also effected by the quality of the good is what will make this not work. And what makes trading goods for goods far easier then messing around with coins.

You say you plan to take over every silver mine in the world. Maybe someone likes to mine silver because not everyone else can? You are taking away their right to have fun doing what they do to have fun in HNH, by taking away their mine and handing it to someone you trust.

I for one, would not waste my time looking at every single stall to see for the best deal. I would simply post (as is being done now) saying I am trading X number of Y quality item and wait for a few PMs and trade for the best deal.

As I stated previously, the idea in a whole is nice on paper. But I just don't see it working "live".
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Re: Constantinople, the center of trade

Postby Koya » Wed Oct 27, 2010 10:23 pm

Linen Q 10 = 0.1-2 Coins
Linen Q 15 = 0.1-2 Coins and etc.

It cost as much as you need it... and you sell it so cheap as you need coins for it.

Example:
Person A set barter stand - buying 3 linen q200 for 1 coin
Person B set stand - buying 10 linen q1 for 1 coin
Person C sed stand - buying 8 linen for 1 coin
Person D set stand - buying 2 linen q 200 for 1 coin

So its it market, real one. I don't set value... its set by players and changed by needs of market, but it will be changing price of something specific to everything else not between 2 products.
Coin no longer be something abstract, it will represent time spent by people who operates character. Also quality factor and rarety of thing will do the work in free market.
If there will be need for ore, people will pay more, so more ore will be mined... at some point ore will be no longer needed, but people mined it still have a lot of it, so they will down prices for it to sell. It will represent up and downs of prices in market, to play in it sucessfully and get profit you will need just check prices and follow the market, not to find noobs who will work for food...
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Re: Constantinople, the center of trade

Postby Airleas » Wed Oct 27, 2010 10:37 pm

I know several large villages who trade higher quality goods for foods/doughs. Are they noobs who are working for food in your eyes? This is precisely what I mean. It's more of a hassle to use a coin system to look for the best deal and then save up enough coins to buy the item you want.

Time it takes me to post saying "Selling q115 bronze sword, pm with offers". Read a couple pms, and meet them somewhere (and actually get something I want that is useful to me, not just "make a profit").

It's a lot less time consuming then it would be for me to go to this market place, and start looking at every single stall until I found a decent S/B ratio to actually "profit" from it. And given I don't need silver coins, I then need to go find a stall that is selling what I DO need, which is sinking even more time into it.

To follow the market, you also need to spend a lot more time online and browsing this market. Which most people are casual players now with growing bored of the "q grind" and waiting for a world reset.

My comment about the person mining ores, was about your saying you wouldn't kill everyone because they have a right to have fun, not about a supply issue. That person ENJOYs mining those silver ores and smelting them, because not everyone can. Now you come and kill him to take the mine that he won't give you. Did he not have the right to enjoy his mine? You contradict yourself right there. Unless that person is allowed to keep the mine under his control, with support of AD perhaps, it goes against what you are saying one page vs the other.

Again, I don't think it's a bad idea, I even applaud you for trying. In theory its a great idea. I just don't & can't see it working in HNH at the present time.
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Re: Constantinople, the center of trade

Postby Wolfang » Wed Oct 27, 2010 11:03 pm

Koya wrote:2 Wolfang
Need in curency in H&H is verry high. For example - person responcible for trade and have access to marketplace from noob village, going there, and using barter stands buying coins from stand that pays more (because a lot of different citys there will be trading). Then go and buys stuff his city needs most. At last if he want to buy that monocle for 50 coins, and have just 40... he will come tommorow with few chantrelles and linen clothes, and will get that lacking coins.
Next point is that citys will be selling stuff they no longer need (city got new timbles q1000 and selling their q600 3 times cheaper q1000 selling in that marketplace). So noob village buying that timbles... use them, collecting more coins and sells q600 to buy q1000... its how market need to be working. Trade must be done in any time, not just when people both online. So it can be done only with curency between and vendor stands.


It's hard to discern what you are trying to communicate in english, I'm sorry. I completely agree with you that a currency is very much needed, but the problem is, there is not enough control, or the means to impose this control to value and check the currency system. Not to mention the fact that a farmer wouldn't even WANT coins for his chantrelles, and that a big city wouldnt WANT a farmer's coins either because they're the ones making them, and thus, have too many coins already!
I completely agree with you that it would be cool if it'd work, but it's a lost cause, maybe in a smaller regulated community (for example WITHIN AD) but don't even try imposing it on other supergrids because it'd fail miserably. You wouldn't be the first oen to have tried.
sabinati wrote:But Wolfang, it's the mods who are trolls, remember. please have some mercy on this innocent victim of merciless trolling by the moderation team before you make any more ad hominem remarks about him.

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Re: Constantinople, the center of trade

Postby burgingham » Wed Oct 27, 2010 11:17 pm

@Koya: I never doubted your leadership capabilities, didn't even mention those. Though you seem to have quite some self esteem going there, maybe even overestimating yourself. I also never said AD works like communism, the way your inner distribution system functions is quite similar to ours. I was saying that your currency system won't work the way you expect it to, at least not outside the borders of AD, neither will your plan to aquire all mines in the hearthlands (at least that will be hard, but maybe you will suceed with the second one).
You make it look like a cakewalk. Get monopoly on silver, set up some stands, done. I assure you that doesn't even tackle the surface on how global currencies work, even in a small community like H&H. And if it is only one single guy who read this thread, stores a couple of hundred silver bars on alts and gives them away for free once your little adventure starts. Just saying.
You won't ever suceed in creating a global, free and sucessful market with your standards.
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Re: Constantinople, the center of trade

Postby Bl1tzX » Thu Oct 28, 2010 10:34 am

I have an idea, let's eat carrot cakes! Everybody's happy!
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Re: Constantinople, the center of trade

Postby Sarchi » Thu Oct 28, 2010 2:05 pm

Sure, if they're q300+ and I'm smoking weed.
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Re: Constantinople, the center of trade

Postby Potjeh » Thu Oct 28, 2010 3:03 pm

To make yourself the axis of the global market, you need one resource, and lots of it: trust, which stems from good PR. Talks of taking over all silver mines and manipulating the price of silver to 100x it's original value (1 coin = 1 bar with you as the only mint is a pretty obvious scheme) are very bad PR indeed. Even if you do manage to take over all silver mines, you will not take over the market because a) every serious faction has enough alt-vaulted silver to last till the next reset and b) nobody wants to cooperate with people who establish monopolies by force of arms.
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Re: Constantinople, the center of trade

Postby Koya » Thu Oct 28, 2010 6:18 pm

2 Potjeh
Everybody have ideas, some are real some just ideas...
If we really wanted to take over all silver, we didn't write it on forum here :) We just post that we buying silver for gold and sell tracked gold nuggets :)
But we don't do it, so you don't need to write about how bad we are.
Did I need to remind how russians was killed in world2 to reduce lag ? Saying it was for everybody's good. Do you think we need to do same with non-russians this world ? I don't think so... so we will not do this. Because I always think how to make fun for everybody, not just for myself and few people around.
Thats why there are no big settlements like AD, people thinking just for themself and their profit.
Did anybody complain the fact that villages who was lucky to start faster was going and building mines, even if they have that type mine and claim them... I see no difference betwen my stating to make monopoly on silver and this. This game is that way, brutal and uncontrolable... When will be new world (lot of people expect this much, bad for them) top players at this one will find all mines and claim them before 99% of players here will find their first rustroot.
If you remember I was saying about unique coin, and fact that there will be a trade stand where you could buy bar of silver for one coin, and there will be a lot of bars, to make coin have value. I try to apply different managing and economical systems in this game, its my fun and nobody can't change it.

At this moment AD is alliance of few russian-speaking citys and have a lot of allies non-russian speaking, their leaders take experience to make next world even more interesting, creating citys like AD with same system. Relations between them will be most interesting thing possible.
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