by KillerofLawyers » Wed Apr 21, 2010 1:39 pm
The combat system could use some work, to be sure. It has a few issues.
Also, although I do enjoy the idea of battles and seeing even more engagements like Xanadu's destruction, not everyone does. It's a bit too easy to destroy and a bit too hard to build (or rebuild.) It might take hours to build a house, and less than a minute to bring it down.
I'm not really sure what the solution is though. It would be nice if there was a way we could have our war cake and eat it too. I'm sure with proper study into this someone could come up with a reasonable solution, but a lot of the combat stuff ties into the broken LP system. I mean, if you really want to make a terror on the battlefield all you need to do is load up a macro and let it run for a few days. Of course, the devs have stated that they won't do anything to stop this, so we'll have to wait until the new wyrd system comes along before we see any improvement in that.
Considering this was the largest engagement the game will probably see for a while, maybe it would be helpful if the people involved with the fighting would post suggestions on how to make combat less impenetrable.