A.D. official trade topic. update 25.11.2010

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Re: A.D. official trade topic. update 09.10.2010

Postby Koya » Sun Oct 24, 2010 1:01 am

2 Butko
Yes they are.
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Re: A.D. official trade topic. update 09.10.2010

Postby notalbanian » Mon Oct 25, 2010 2:11 am

Koya wrote:No rent will be there, still need to think about it, but I think it needs to be started and then see how it goes.
Only rules there in addition to not steal and vandal is no barter, just selling coins for stuff and selling stuff for coins. No stuff-stuff change. Exeption will be done for silver-gold, because both they are valuable materials.

This all will help for traders to appear, who didn't produce stuff, just buys and sells it... for example one person can have stands where he buy silk cloth for 20 coins, and sells for 25 :) This will be needed for people who need something right now, don't have time to wait for trader appear online.

There will be trade place surounded by wall, then 100+ tiles and second wall. Its safety measure to prevent ranger shooters... It will be on AD claim which goes from water to water, so no claim-jump be possible, also it will be impossible to make it inactive.

Charter stone will be only posibility to get there for most people. And in AD and Sodom will be crossroad, highly secured, for first apear there, to use charter stone.
Only people with high trust will be there, people, not villages. I don't want decayed place with brickwall do the dirty job for thiefs. Also At this moment I know 30+ people who can recive such access.

PS. Lofar and Jorb, if you read this you can easily help making coinpress authority item so we could make coins nobody else could...

What kind of coins are you going to use? If it's not silver/gold someone who has access to that metal could easily cause a ton of inflation. If it is silver/gold people would have a hard time getting coins and that would kinda defeat the purpose.
aso11 wrote:
NaoWhut wrote:Our grasslands will block out the sun.

Wait... grassland doesn't fly. Dude, you've been playing too much Minecraft.
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Re: A.D. official trade topic. update 09.10.2010

Postby rye130 » Mon Oct 25, 2010 2:18 am

Gold and silver as previously stated. And this isn't going to be publically available, only for the big factions so they wont have trouble getting coins. Seriously learn to read you can infer most of this stuff just from what Koya says.
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Re: A.D. official trade topic. update 09.10.2010

Postby barabashka » Mon Oct 25, 2010 7:52 am

Image

"Красный Октябрь" project completed.
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Re: A.D. official trade topic. update 09.10.2010

Postby sabinati » Mon Oct 25, 2010 4:17 pm

only need 8000 more q
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Re: A.D. official trade topic. update 09.10.2010

Postby barabashka » Mon Oct 25, 2010 8:41 pm

Call to jorb for that 8-)

Btw, have many fun projects. World map, trans-SG roads, Red Army :lol:, etc.
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Re: A.D. official trade topic. update 09.10.2010

Postby Chardos » Wed Oct 27, 2010 1:01 am

I'm located fairly close to the "A.D." on the world map, do you trade there? If so, I would be happy to sell some linen and cave bulbs.
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Re: A.D. official trade topic. update 09.10.2010

Postby Koya » Wed Oct 27, 2010 1:13 am

2 Chardos
Yes we trade. Yes we interested in linen and cavebulbs.
If you have village we can give you crossroad sighn to our trade place.
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Re: A.D. official trade topic. update 09.10.2010

Postby eL_Diablo » Fri Nov 05, 2010 7:40 pm

update

Коси и забивай!
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Re: A.D. official trade topic. update 09.10.2010

Postby Robot » Fri Nov 19, 2010 11:46 pm

Koya
sorry for a delay with an answer, for now I'm selling pearls Q30+, Q40+, Q60+
I wonder what will be your price (:
ewlol seems ignores my PMs
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