A few things I see that should be addressed:
1)If you have 1 silver coin = 1 silver bar that means that I could go mine a silver bar, and introduce it into your 'market' as the equal of 100 silver bars. That means that while I wasted only 1 silver bar, I could now trade it around and end up with the worth of 100 silver bars. This is a problem.
Solution: 100 silver coins = 1 silver bar. This is how it really just must be, you can't change this higher or lower or it will cause people to take money out of your market, or put more in.
2)The biggest problem we should address IMO are:
a)What should be the universal currency
b)What markets will respect this 'currency'
c)Out of the general goods, what will their price be in this 'currency'?
d)Should Village A accept things in the currency of Village B?
Now as I see it there are 2 people who have already adopted a currency, there are goonbucks and there are A.D. Coins. They are very similar in pricing and things change, now obviously if everyone sells 1 goonbuck/1 A.D.Coin as 24 low quality bricks, there's no reason to trade with one over the other, so there will be price changing, however based on the 'typical' prices, we should run a currency based on, from there if someone wants different prices, that's fine. i.e.
1 'Hearthcoin' = 1 q10~39 Cast Iron Bar
1 HC = 16 Chantrelles
1 HC = 16 Blueberries
1 HC = 16 Linen Cloth
1 HC = 24 Bricks
18 HC = 1 Gold Nugget
6 HC = 1 Silver Nugget
2 HC = 1 q40~89 Cast Iron Bar
4 HC = 1 q90+ Cast Iron Bar
10 HC = 1 Peak Quality Cast Iron Bar
6 HC = 1 Steel Bar (Bad quality)
Etc, etc, etc
Depending on what markets jump on board and whether they are closed or open markets can make a big deal, I can say that if such a currency comes around I can work a bit harder to find specific goods I'll keep in stock at my stores and use the currency, I can't speak for all of Sodom on the matter, but I can talk to the rest of us who trade and have barter stands and see what happens, I'm assuming A.D. and allies will be in (You guys are setting up a market square as well? Will this be public (signs to anyone) or private (signs/charterstone)? If goons join in, same question.
We need to talk over what things should cost, what I gave up there is what I was going with in my own prices but it's far off from what it actually should be, I never had time to weigh what gold should cost compared to cast iron and what's actually worth it, for example a gold nugget may realistically be worth 36 cast iron, or 24 cast iron, but in this case it would cost 576 bricks for one gold nugget? That might not be so 'balanced'. Same goes for silver, it's common, yes, but not 'that' common, what should it's price be.
If we have this general idea, howwould we work out if people pay over or under, if I sell you 50L of q100 wine and you value that at 2 silver nuggets, what if I just want 1 silver nugget and want to save the rest for later, how will that work out, how can we track said 'debt', and how will it work? It'd be nice if everything was ready to buy 'as is',but that's not going to work. We could work in 'silver coins' so that they hold their own debt, yes, but in this case all of these villages need to have their stands accept silver coins and copper coins which means that unless we have a solid market, there will be money taken out, and money going in.
sabinati wrote:the problem with pricing goods is that it is in fact, very complicated and gay by nature

with so many different items at different qualities, it was pretty difficult to come up with "reasonable" base prices for things that scaled reasonably with quality in some kind of standard way. it does get pretty complicated though, so we're working on a web app where you could input items/qualities and it will tell you the value in goonbucks based on our current prices. it should be ready by this weekend.
Very simple to make with some basic PHP, as long as standard prices are going.
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