Will travel for rustroot and possibly do a silly dance

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Will travel for rustroot and possibly do a silly dance

Postby Orteil » Sun Mar 07, 2010 5:39 pm

Okay I'm tired of this.
Raising per*exp is too slow and pointless. My settlement needs rustroot and we'll trade all kinds of seeds (no wheat) or boar / deer meat or clovers or inkweed or whatever. We have access to q56 soil if anyone's interested in that.
Just PM me. I will travel.
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Re: Will travel for rustroot and possibly do a silly dance

Postby Grog » Wed Mar 17, 2010 9:51 am

ever thought about a huge carrot-field? helps a lot!
glasses can e made very easily too (at least you do not need iron as metal)
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Will travel for rustroot and possibly do a silly dance

Postby burgingham » Wed Mar 17, 2010 10:10 am

Hey Orteil, didn't hear from you in some time. We can provide you with rustroot, thought we already talked about a deal. Still interested in deer meat (or other meat) and cavebulbs.
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Re: Will travel for rustroot and possibly do a silly dance

Postby Splin » Wed Mar 17, 2010 11:41 am

Dont cavebulbs require more perc*exp then rustroots? And didnt Orteil gained enoough since 7.03?..
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Re: Will travel for rustroot and possibly do a silly dance

Postby burgingham » Wed Mar 17, 2010 11:45 am

Splin wrote:Dont cavebulbs require more perc*exp then rustroots? And didnt Orteil gained enoough since 7.03?..


Meh....not my smartest statement I know ^^
Had to hear that in village chat several times now. At least people know we are looking for bulbs in general now.
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Re: Will travel for rustroot and possibly do a silly dance

Postby Orteil » Sun Mar 21, 2010 4:31 pm

Thanks all, I've levelled per enough (yay carrots) to see much, much more rustroots than needed (turns out, there isn't a single mine left in a 5-kilometers radius around us).
OKAY, NOW LOOKING FOR MINES AND SHIT
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