I wasn't going to post again, but what?
And again, new system allows you do to all the same things, but it doesnt encourage same actions repeat, which made HnH a real sandbox. Now you can do anything you want without worrying about amount of lp it would give you. You're free to waste your time on building and roleplaying without being forced to go hunt bears, when you don't want to, because your neighbour just replanted a huge wheat field and most likely did it to get enough lp to kill you and take your land.
The thing with the old system was that every single action, no matter how minor or what step in a process it was, gave you LP. You gained, we can call it "experience", from performing actions. I don't know what we call it here in the real world when you perform the same action repeatedly, but in game we can call it "experience". Now, you could even say that this gaining "experience" through all actions actually let you do anything you wanted, and not be punished by that action not having any importance to your character, because regardless of how minor it was you still got some "experience" from doing it. You got better at things by doing things. Which is amazing, right? I know, it's whacky that they would think that's even remotely fair to anybody who plays the game. Pffft, getting LP from everything you do? That's stupid, that's unfair and only certain people have access to doing things or performing actions right?
Now, on your other point. Let me paraphrase:
Nowadays you don't just do the same thing over and over for LP, you can "waste your time on building and roleplaying" instead.
Please, explain how you study every single thing you find, and not two or three very specific objects that give you the optimum amount of LP for time spent studying.
No, please, refute that point. How is studying the same couple optimal items any better than crafting the same couple optimal things in order to optimize your optimal lp optimization? The type of player who actually grinded one specific craft, botting or not, was taking the easy way to LP, not the fastest or best, just the easiest, and that's their own thing. You know why? Because the game was a sandbox game where they could do that if that's what they wanted to do, and they weren't punished
or rewarded for taking the easy road. That's fine, you don't like how they played the game, but how was it affecting you? People willing to invest more time into manual labor and grind out LP'd you who spent most of your time roleplaying?
Now on the other hand, you spend your time getting the same curiosity over and over again, and saying that it's somehow different or less repetitive than people who made buckets or hats? You have given examples of what, three possible curiosities that are actually worth studying in your own opinion, the rest are non-optimal or "shitty" curiosities, I.E. bear tooth. You are essentially the people you are complaining about from the old days, but a new brand of awful, you, compared to them, don't actually have to invest any time actually playing, just log in and make sure your sheep aren't dead, set a new study, and then go back to not playing. While before, if somebody wanted to "grind hats", they had to waste a lot of time "Grinding hats".
Again, I'm not condemning your use of the same single curiosity as "ruining the game for me", you're free to study a single thing 24/7 if that's what you want to do to advance, if that's how you choose to play the current LP system, that is your choice and I'm in no position to say that how
you decide to gain LP is somehow ruining the game for me or unfair.
On another note, directly related to this quote. "Wasting your time building", pre-curiosity, building wasn't a "waste of time", you gained LP through building, you advanced your town or personal claim through building, which helped you produce more food, be more safe from invaders or thieves, whatever, and it was NEVER a waste of time to build. Even so much as paving roads gave you LP. On the other hand, you're right, paving your way to a water source is mostly a waste of time now, especially for an established player who gains pretty much nothing from doing it, sure, you get the easier access to the water source, but before? You got the access AND the LP.
The point of a sandbox game is to let you do anything. Being rewarded for doing anything ensured that you could choose anything you wanted to do, anything at all, and still advance and have fun in the game, as there was no "wrong" way to gain LP. And in the end, even though it's a sandbox game, every player wants LP, they want to advance, that is a major part of the game. You can't tell me that you would have just as much fun on a basic level 1 in all skills as you would in a character with higher skills. There is now a "wrong" way to gain LP, that is to not study a very select couple of objects, and people like you consider important actions such as building to be a "waste of time".
BUT AGAIN. I digress. I never planned to post again but these points were just insane if you think you're actually defending the new system, a lot of your points are actually reasons why it's bad.