Massa wrote:Back in world 3, I clear cut an entire forest on my own, without using or hauling the wood.
In a huge land mass, the entire forests, gone, for 50,000 lp, because my neighbor had 2 things of gauze, which to me at the time, was quite literally gold.
This is what not having the curio system does.
Solution is simple: decrease LP gain for repetitive work or just give LP only for great work like: crafting, killing, hunting, mining,...
I don't even know why there was LP gain for chopping down trees in the first place.
The new system is even worse: you can level up multiple characters, heck you can level up entire army if you bot for curios like crazy and death doesn't mean anything anymore. And you can't even kill the leveling characters. Before you saw a man chopping entire wood and you could go to him and kill him. Now you can't.
At end game curio system isn't so bad, but is is the worst solution for start game where waiting is the worst part of it. I would make some mix between old and new system. I would throw out foraging curios and just keep crafting ones and put LP reward for some actions as mentioned before.
Problem at start game is that people need LP immediately and intellect barrier just limits progression in many ways. Later when you get to cheese intellect leveling is much easier, but before is just some fishes and blueberries. Nothing more. Even leveling up perception is much easier as you can just eat carrots like idiot.
Principle of the story: reward players only for action you wish to be done and "abused" and not for actions that can destroy other people game...