Skorm wrote:theTrav wrote:Atherman wrote:the resolution is so gosh darn easy to implement.
WoW has bots and macros.
ALL MMO's have bots and macros.
but you dont see ppl macroing in there
WoW-like .01% o the player macro, why ?, macro and you will get fucked in every way possible
H&H- 25-50% why ? macro and you might kill your neightboor
You don't pay as much attention to WoW as you should, the game's crap, but it's more than that.
I've played many a Korean-MMO, and if you're looking hard enough you'll find them every time.
Most larger games have detection in the bots so that when another player is spotted you automatically move, log off, switch 'channels', or stop macroing and do something to make you seem normal. HnH isn't big enough to have the same types of macros or macro 'protection' to stop you from being spotted by real players to have that level of sophistication in a macro.
Just because you don't see something doesn't mean it's not there. I could just as easily go in a house and macro in HnH, the same way I could find a nice location no one can find me on WoW.
The only difference is how far you have to dig to make said macro, if in turn it's worth doing, and whether you care about it enough to avoid others(or even have to).
With that said while you may not be able to sell things in HnH for real money, in WoW you could grind a character to 70 and sell it online for about $150 bucks, well worth the time, commitment, and now gives you a reason to jump a bunch of hurdles for something of the sort.
Due to this I hope that time isn't wasted much on HnH for things like that and that we really never get a 'black market' in that sense.
I'll draw a parallel to another MMO here, MapleStory. In MapleStory they use GameGuard (as most Korean MMOs do), this slows down computers, deletes DLLs that aren't even harmful (keyboard software that might be necessary due to extra buttons, same with mice) and requires legitimate users to redownload these file safter every use. However, up until about a year ago despite the company wasting most of their time policing (Game Masters have to be hired to do this), paying for better protection, people got around it and not only that DISABLED it (easy to do back then), since then it's been a bit harder but you can still get around it easily, you'd have to find a UCE that works properly, know what you're doing when it comes to searching for values, know a little bit of ASM typically (Not the actual language thank god, just the bit used for hacks), and you're set. Making an undetected engine was the only problem but it seems constistently it is bypassed within a week or so of hacks being out and is public, 'private' hacks go even longer( years) without getting caught. You can login to this game, not see a hacker for over a week, then go look up (if you know what you're doing) for a few hacking forums, find hacks, and get setup within 2 hours.
I frequently test to see if many Korean MMOs are hackable about twice a year, and it's rarely been more than 3hours worth of work to set the 'latest and greatest' up unless you want to make your own.
No MMO is free of bots/hacks, No MMO ever will be without a ridiculous budget to spend on detection, doing the detection themself (built into the engine not paying for something else, so that it's ad hoc), updating it themselves, policing, having a reason for people to hunt such people (and allow them to be successful), having most things server-sided (a LOT of lag).
Hell, even then WoW is still hackable, and if you read up on it's defense you'd be surprised at how hard that must have been.
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I think I'm getting more technical than this thread ever intended to be, I'll stop responding to posts like that now before I start writing even longer walls of text.
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