jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Yolan wrote:Will definitely give it a go. I just hope there is some movement towards fostering a bit more "emergent complexity" in terms of large scale relatively safe civilization to contrast with dangerous wilderness, as opposed to simply competing villages of tightly knit people. For example, code support for factions, which allow for a variety of political types that impact on things such as what types of positions are available, and what powers those positions have in terms of recruitment/banishment/promoting/demoting/zoning etc. Also, in-game support such as special types of gates. I've always wanted real cities in haven. Even if by "city" I mean like a few hundred people. But it just can't work without code that supports it.
sabinati wrote:they should call it Eating Things Online
sabinati wrote:they should call it eating things online
Headshot wrote:By the way do you plan add game in steam greenlight. Also cosmetic donate will be ultragreat and can give you profit (e.g. blueprints for buildings, armor ect.)
MagicManICT wrote:But doesn't Greenlight have to be approved by Valve and/or the community? I know they're opening up what is accepted more and more as time rolls along, but it is still a process (and loftar needs to be willing to code the Steam API into the client/server authentication process somewhere).
Will note: While Salem was under Paradox, it was a plan. No idea if it still is or not.
Jackard wrote:sabinati wrote:they should call it Eating Things Online
factnfiction101 wrote:^I agree with this guy.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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