Npcs?

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Npcs?

Postby corrupted394 » Sat Oct 29, 2011 11:41 pm

I have an idea npcs!
i have searched but i havent found one only about guards
SO Npcs Non.Player.Characters. could give you quests
example:bring me four buckets.
then they would give you a reward say 1 spindly taproot?
but you could just find then randomly in the worlderness and in settlements.
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Re: Npcs?

Postby Malicious » Sat Oct 29, 2011 11:42 pm

...
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Re: Npcs?

Postby ApocalypsePlease » Sat Oct 29, 2011 11:48 pm

So, cut down one tree, make 4 buckets and presto! You receive a spindly taproot which you could find on the ground anyways.

This doesn't fit into Haven and Hearth, if you want quests, go play a different MMO which has them.

NPCs reasonably won't ever be implemented into Haven and Hearth, so don't even try.
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Re: Npcs?

Postby BooBooLaBoosh_ » Sat Oct 29, 2011 11:48 pm

1. Please use the search feature.
2. This has been suggested many times.
3. No.
So a Flotsam walks into a bar.
The Bartender says "What are you here for?"
And the Flotsam says "Nothing, I'm just Curios."
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Re: Npcs?

Postby corrupted394 » Sat Oct 29, 2011 11:50 pm

ok im sorry but i was only making an example
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Re: Npcs?

Postby MagicManICT » Sun Oct 30, 2011 12:26 am

A fresh view is always good in games, however you need to know what the community is like and what the developers want from their game. Boosh hits pretty much puts it right. You can't know the game or the community if you don't dig up what has been suggested before or bother reading the dev posts in older threads that discuss some of the design philosophies.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Npcs?

Postby corrupted394 » Sun Oct 30, 2011 12:33 am

MagicManICT wrote:A fresh view is always good in games, however you need to know what the community is like and what the developers want from their game. Boosh hits pretty much puts it right. You can't know the game or the community if you don't dig up what has been suggested before or bother reading the dev posts in older threads that discuss some of the design philosophies.

k
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Re: Npcs?

Postby aso11 » Sun Oct 30, 2011 4:00 am

corrupted394 wrote:I have an idea npcs!
i have searched but i havent found one only about guards
SO Npcs Non.Player.Characters. could give you quests
example:bring me four buckets.
then they would give you a reward say 1 spindly taproot?
but you could just find then randomly in the worlderness and in settlements.

No.
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Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
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Re: Npcs?

Postby sabinati » Sun Oct 30, 2011 5:40 am

you gotta be kidding me
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Re: Npcs?

Postby burgingham » Mon Oct 31, 2011 9:56 am

What is this MMO called again that also has NPCs that give you quests and shit?


Oh, that is right: Every other MMO.
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