My thoughts on Carebear Tears (Murder penalties and Traps)

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My thoughts on Carebear Tears (Murder penalties and Traps)

Postby Salient0ne » Tue Dec 27, 2011 7:49 pm

First off, let me say that i haven't been playing this game for more than 2 weeks. No no, dont stop reading... I swear i have wasted much of my life playing harsh MMOs. :D

As far as i can tell, the only real defense a n00b has in this game from the PKer is hearthing. I've noticed that the new ender client even has an auto-hearth feature. While this is nice, it takes away the sense of danger from wandering out into the wilderness, and puts a sad face on mr.PK.

Instead of magical instant teleports, n00bs should have more ways to defend themselves from PKs. And PKs should have more deterrents to kill another player.

Murder should hold a higher penalty. Personally i think a 'murderer' should not be able to inherit. However i think you should be able to 'rob' someone you've knocked unconscious. So a PK is more likely to rob you and let walk home bloodied rather than perma kill you. The PKer becomes a.. PR..er.

To defend themselves, n00bs should be able to build traps. The smart explorer will leave a trap behind him, so that if he is pursued, he can lure his pursuer into the trap giving him time to escape. This also applies to hunting too, instead of building silly fences around animals, we should be able to ensnare animals to kill.

:o
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Re: My thoughts on Carebear Tears (Murder penalties and Trap

Postby Onionfighter » Tue Dec 27, 2011 8:11 pm

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