Slavery

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Slavery

Postby Xerome » Fri Jan 06, 2012 5:42 pm

Skill cost: 80,000
New spells: Adventure > Make Slave
New items: Ball and Chain

First to make a slave you knock them out, then equip and rope and cast Make Slave on them. The quality of the rope determines how long they are binded for, from 10 minutes up to 2 hours.
Now you can pick them up and move them around where you please. Bring them to your personal claim and attach them to your Ball and Chain.

Slaves can interact with all objects they can reach on your claim. You can bribe them with freedom for tending your crops or building your wall, or just save them to kill later. Create a palisade arena, put some slaves inside, and have them fight to the death for their freedom and your entertainment.
Keeping food and water nearby for your slave to live on is up to you.

Slaves who log out do not disappear like logging out normal, they just sleep around in the afk mode. You can pick them up and move them if they are in the way.
Slaves cannot quick travel away from their ball and chain.
Slaves can fight back against you even when attached to a ball and chain, so you should be careful about enslaving people who are equal in strength to you because they might kill you later.

How Ball and Chain works
To make: 10 common nuggets, 2 common bars.
Gives a key to open ball.
Holds up to 100 common nuggets, requires at least 1 nugget inside to keep a slave attached. Quality increases the number of nuggets allowed, a lowest quality Ball and Chain can only hold up to 20 nuggets.
Each nugget increases the hitpoints of the ball and chain, and also lets your slave move 2 spaces further away.

With 1 nugget, a strong slave will easily break free from the ball but can't move very far from the ball. With 50 nuggets a strong slave may need several hours to break free but can move up to 100 spaces away from the ball in all directions.
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Re: Slavery

Postby Savori » Fri Jan 06, 2012 6:17 pm

I would rather put my dog in chains than a noob. :shock:
Last edited by Savori on Fri Jan 06, 2012 6:17 pm, edited 1 time in total.
No trees were killed by this post, but a large number of electrons were terribly inconvenienced.
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Re: Slavery

Postby burgingham » Fri Jan 06, 2012 6:17 pm

Now ask yourself how your gaming experience would be as a slave.
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Re: Slavery

Postby Nummy » Fri Jan 06, 2012 6:35 pm

burgingham wrote:Now ask yourself how your gaming experience would be as a slave.

Probably awesome if you get good master who is feeding you food and curios :)
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Re: Slavery

Postby Xerome » Fri Jan 06, 2012 6:52 pm

Well you get access to what is probably their village, so if you manage to break free you've gone and to snuck past any pesky walls (Unless their claim is somewhere else?), who knows what goodies await to be stolen! And some might prefer becoming slaves rather than just getting murdered, at least slavery gives a chance of escape. People would also be inclined to enslave rather than murder because who doesn't like free potential work force? :D
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Re: Slavery

Postby ApocalypsePlease » Fri Jan 06, 2012 7:41 pm

This has in fact been suggested before, and once again is a terrible idea. You can't force slavery onto another human being, since it would ruin their experience (do you really want to be a slave?), in turn making them quit and not play. Congrats, you just made someone quit and didn't get a slave.

Stop being lazy and do your chores yourself. This idea doesn't work.
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Re: Slavery

Postby martenx » Fri Jan 06, 2012 8:09 pm

Jackard wrote this at : viewtopic.php?f=2&t=3196

Jackard wrote:FREEDOM: No out of game restraints on player interactions other than what the players themselves decide!


Btw , This isnt going to work
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Re: Slavery

Postby sabinati » Fri Jan 06, 2012 8:40 pm

nope
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