Seizure wrote:The magic wore off for me when I realized how broken and one sided this game is. There is no true option for defense, the advantage is always on the attackers side.
What. Do we play the same game here? Have you ever had to camp rams for 3 days because the opponent keeps throwing alts at you and managing to push you back every once in awhile with an expensive counterattack? Or sit just outside of the range of vision for a foraging route for hours so that you can get a kill off of your target's foraging alt? If you want to do anything offensive in Haven you have to be ready to dedicate your life and the lives of those playing with you.
I mean sure, defenseless hermits who never patrol their walls and sit there hoping for the best when they spot you camping a ram are easy to raid but that's not saying much.
The death of world 6 was the fact that bases are Too easily defensible and we have no real means to ever invade them. World 5 was also an example of this but really it was corrupt sectors that killed it and not the vaults.
Seizure wrote:Not to mention the endless favoritism. When you see a dev delete cliffs for a village (some of who later became mods), thats when you know things have gone to shit.
See, you say that and yet everyone and their mother have fond memories of worlds 1-3 when the devs were most closely tied to individual factions as they played the game. Dev actions have always seemed to be in good fun and the only people who ever seem to raise a shitfit about them are the ones who were punished for enjoying the benefits of massive exploits. W4 and on have seen miniscule amounts of dev interactions, much less anything that can be construed as favoritism, compared to w1-3.
Granny wrote:So, what changed? Why are we not experiencing the world you oldies are describing? Why is the feel of the game so different?
Haven is a community driven game. The game will conform to what the community does and wishes to do. Despite what some people will tell you, there have always been massive exploits and abuse of them so they are not the death of the game. Big, beautiful projects still happen in the form of open cities such as Brodgar, etc.. The magic never left, it merely changed. Shifts in game mechanics may change it back, it's hard to say.