Get better macro protection..?
I've seen macroers first-hand as well as people that claim they're "good" when they macro'ed their stats and boast about it in threads and in-game.
I've also seen much smaller games running and some of which allowed me access to check out their coding and their macro protection wasn't fantastic but seemed to have blocked like 90% of macro programs. Just a thought.
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ViciousGamer04
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theTrav
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Re: Get better macro protection..?
Has it impacted you personally?
I don't like the idea of people using macros either, but I'd prefer the dev's weren't distracted trying to stomp it out just because you heard some stuff on a forum and felt uncomfortable with the idea that people might be doing that.
I don't like the idea of people using macros either, but I'd prefer the dev's weren't distracted trying to stomp it out just because you heard some stuff on a forum and felt uncomfortable with the idea that people might be doing that.
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Darkren
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Re: Get better macro protection..?
Don't forget Wyrd is going to be implemented, and will be drastically different from the current LP system to the point where macroing might not even be possible. Until then, do what everyone else does; macro or suck it up.
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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Lothaudus
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Re: Get better macro protection..?
Such as...?ViciousGamer04 wrote:Get better macro protection..?
You'd also have read about Wyrd then and the sticky up the top of this forum. There's also a comment by Loftar he made once about macro'ers being an issue with the systems themselves, rather than anything being required to "code around them".ViciousGamer04 wrote:as well as people that claim they're "good" when they macro'ed their stats and boast about it in threads and in-game.
Even "the srius" games have macro's that can't be detected.
What "thought" was here? Giving you access to the source code?ViciousGamer04 wrote:I've also seen much smaller games running and some of which allowed me access to check out their coding and their macro protection wasn't fantastic but seemed to have blocked like 90% of macro programs. Just a thought.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
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Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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Jackard
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Re: Get better macro protection..?
Is it that time again already?
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Gaskin
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Re: Get better macro protection..?
the only thing that could be changed. While building dream catcher for exanple. First take the branch as "built" and then build it. Disable walking until the dreamcather (1 branch for exaple) is finished and then if someone clicks during building walk there after character ends using that branch.
I know. My english sux.
I know. My english sux.
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Pacho
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Re: Get better macro protection..?
That would just make it so building stuff no longer takes any time at all. Anyways, I believe the dev stance on macroing is that if people feel the need to macro, then they're not making the game as fun as it could be.
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Gaskin
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Re: Get better macro protection..?
No.Pacho wrote:That would just make it so building stuff no longer takes any time at all. Anyways, I believe the dev stance on macroing is that if people feel the need to macro, then they're not making the game as fun as it could be.
Atm we have.
Put branch in >> click build >> wait 12 sec(not sure if 12) >> move branch to the "used materials" part
I would do that :
Put branch in >> click build >> move branch to the "used materials" part >> wait 12 sec(not sure if 12)
that ruins some macros.
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Elirian
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Re: Get better macro protection..?
That's an interesting take on it. I wonder if they think the game is as fun as it could be for all those who get their villages bashed down in 5 hits by people with retarded stats that keep improving 24/7 so no one can ever catch up enough to be able to defend themselves.Pacho wrote:That would just make it so building stuff no longer takes any time at all. Anyways, I believe the dev stance on macroing is that if people feel the need to macro, then they're not making the game as fun as it could be.
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ThirdEmperor
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Re: Get better macro protection..?
point.Elirian wrote:That's an interesting take on it. I wonder if they think the game is as fun as it could be for all those who get their villages bashed down in 5 hits by people with retarded stats that keep improving 24/7 so no one can ever catch up enough to be able to defend themselves.Pacho wrote:That would just make it so building stuff no longer takes any time at all. Anyways, I believe the dev stance on macroing is that if people feel the need to macro, then they're not making the game as fun as it could be.