Ive had this idea of forming a group of traveling troubadours, weaving story and in-world content between the many communities living on the H&H world. The basis of this idea has been the thought of creating in-game folk lore between players (not in-game drama). more along the lines of "hey i hear the [rich$$$villagename] to the north has been robbed and the bandits are spreading the loot to the poor surrounding villages" (whatisthis? robin hood?). Another example, with permission, we kidnap a high lvl village member and any champion that successfully rescues the player is rewarded some sort of prize. The sort of content that would jostle the mind of the player, adding a dynamic layer of gameplay other than the fun but relatively placated village life.
of course, this sort of gameplay isnt necessarily the safest line of work but that kind of goes without saying. characters would have to be highly mobile and be willing to travel long distances; although I would like to setup a lair somewhere for a place to store booty. Yet most of these character stats and requirements will be irrelevant when character-acting with other possibly higher level characters.
i prefer serious inquires be PM'd but id also like to have questions and comments thrown at me to see what you all think about this sort of character-acting group.