ne thing though. It might be good to think about widening the scope a little from one single village. For instance, a few characters might split off, and become villains.
If such did happen it would be good to come up with some rules about PVP, like, don't kill people right away, let the story flow a bit, build up to a confrontation etc.
A private forum or something would be good to have too.
Honestly i like RP and it will be good to see some in HnH , but this would bring it too far.
Would be nice to see a network of roleplaying villages probably spread around some grid later on, such would provide for diplomacy and trade conflicts possibly, staging the whole pvp and villainy, well it would be up for people, as probably anyone who leaves a scent early on, would become a "free kill, free stuff" target.
Also, regarding not many people PMing you, like myself, im interested in the idea, and overall roleplaying options in HnH are good, but there always is a group of people you play with and it would require everyone to join probably, otherwise most important social aspect can make the game dull.
Takes time and trust, good luck though.