☭ Ravengrad - Protection, Prosperity and Opportunity ☭
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Description:
Ravengrad is the hamlet of hope, the fief of faith, the settlement of solitude. A place where commoners stands amongst the noblemen, where the contributing man gets his drips of sweat measured to his weight in gold. If you wish to find a place where the overman is merely there to take a burden off of your shoulders, rather than breaking your back in hard labour. The givers recieve and the speakers are heard. Nobody will claim your fortune within our high walls. We can provide protection, seeking alliances with fellow societies, rather than waging wars like bloodthirsty imperialists. Tradesmanship, craftsmanship and kinsmanship are the ringing words that drives our progression to new levels, each day growing a bit stronger, a bit more prosperous, and, a bit more safe.
What we offer:
First of all, eight walls. Four of them have a roof, which you may call your home, an abode, a suitable getaway from the harsh deceptions of the wilderness. Then the heavy palisades that keeps our village and it's homes bound into the solid and loyal union that renders itself to expand as the moon cycles. Secondly, safety, the essential element that defines survival. Thirdly: Opportunities, if you can swing an axe, a fishing pole or a sword, you can consider yourself a lifelong asset to our community, if you can craft or construct, we need your able hands, if you can brew or tan, you're part of the prosperous blood that runs through our fief, that renders it so glorious.
What we have:
Forming recently, we've already managed to get several resources available:
- Livestock
- Timber
- Cloth
- Farming
- Bricks
- Clay
- Fish
- Meat
- Leather
- Feathers
- Eggs
- Silk [Coming soon]
- Wine
We also have several tools and assets:
- A well
- A stove
- A cauldron
- Boats
- Carts
- A battering ram
- A Chicken pen
Several other more basic tools such as:
- Plows
- Axes
- Saws
- Fishing poles
- Slings
- Bows
- Arrows
- Armor
- and other equipment is also available and accessable.
Our concept:
It's simple, everyone has their role, and through that, we all complete eachother, a butcher gets food from a cook, and leather from a tanner for his resources, and so on. Everything is stored in a common storage where everyone can take resources with the appropriate permission, and then add new items that were crafted through them. It's a dynamic trade, where the market is survival and supplies.
Our village:
- Near the water
- A lot of space
- Has the leaders needed for it to be an official village
- A lot of ground for farming
- High stockpile in supplies
- A tavern
- A high wall
- Allied with a Russian village (gives us a chance to negotiate our way out of any offenses)
Recruitment:
Temporarily closed.
Our Constitution:
Tenant I:
One can always speak it's mind of any choices or characters as long as it lies within a form of expression, and not a form of abuse.
Tenant II:
If one should consume someone else's property, they must compensate, should compensation be lacking, the prosecutor is left to decide if the guilty party is to be removed from within the borders of Ravengrad or not.
Tenant III:
Do not commit an act of justice without permission of authority.
Tenant IV:
All villagers, as well as visitors, vagrants and vagabonds, has the right to a fair trial should he or she be charged with a criminal act. Proper evidence is required for it to be pledged of guilt, terms of argument and rethorics does not enforce a charge.
Tenant V:
If a leader does not serve his purpose, a revolution may be led. This is for the purpose of condecendance, foolish pride or self-absorbtion. This may not be abused for the purpose of power greed, only valid example is if it invades privacy or prohibits fair spread of shared supplies and wealth.
Tenant VI:
We do not force you to share, but should you take from the common supplies, you must contribute and equal share.
Tenant VII:
A being is always worth more than principal or purpose of efficiency, let there be no foolish sacrifices.
Tenant VIII:
Should the village be attacked or become at war, conscription will be placed in order, deserters will be killed by blade or arrow.
Tenant IX:
In the situation of outnumbering or higher enemy forces, where fighting would only lead to defeat, it is important to retreat or surrender in order to reform.
Tenant X:
Should our village be reduced to ruins, rendering the leader dead. It is up to the chieftain to declare a new leader, he cannot chose himself for purposes of conspiration. After it has been done, relocation and rebuilding is imminent.
Tenant XI:
Vengeance and justice are separate acts, and the punishment should not fit the crime. The purpose of a punishment is the safety of others, not the despair of the guilty party.
Tenant XII:
Authority may never be allowed to drop charges upon themselves, only the lawspeaker has that power, since he lies vulnerable to a revolt if he misuses it.
Tenant XIII:
In a trial, there shall be a presenter, who presents the evidence, a denouncer, seeking to denounce it and a judge, remaining neutral, and who may put his or her own judgment into the final charge.
Tenant XIV:
Bribery or authority corruption is punished by death, always. Nobody needs permission to commit the penal act towards them, but requires proper PHYSICAL OR VISUAL evidence to justify it, failue of so will also grant death in order to prohibit abuse of this tenant.
Tenant XV:
Votes must be approved by the lawspeaker, nobody may vote for certain penalties to other people for the purpose of spite, or vote for transferal of power, or vote for greater actions, votes are for the purpose of changes, such as expansion and adding or removing features.
