by loftar » Sun May 31, 2009 6:29 am
There are a few points to consider:
* First of all, there are technical reasons for my not wanting to enlarge the drawn area further, because the more the player can see, the more his client would need to be updated with, and the more bandwidth on the server side that would consume. With our current number of users, that's not a big problem, of course, but it could easily become in the future, so I'm just not thrilled about it.
* My laptop has a 1024x768 pixel monitor. 800x600 is the only lower "standard" resolution that I can use so that the window still fits with frame decorations.
* I do know a couple of other people with similarly equipped laptops.
* I don't really think that the current view distance is a very great problem in itself. The real problems lie, I would say, rather with camera control. We've tried another model at an earlier time, where the camera tried to predict where the player was going and made sure to have good view distance ahead of him. In the end, though, it caused more problems than it was worth when doing detail movements between objects fitting on one screen, so we had to scrap that. I'd really like to upgrade the camera control to something better, but I just cannot figure out what.
On the other hand, of course, it's not like I don't see the point. It is kind of a waste to have a large monitor and just being able to use 800x600 to play Haven. Rest assured, at least, that I will keep the issue with me and re-evaluate it at times. I may very well change my mind at some point.
And for the record, I'd just like to state that I really dislike widescreen monitors for computers. Whenever I try and find a monitor or a laptop, I do my utmost to find a 4:3 monitor (and yes indeed, it is hard to find them these days). In my not so humble opinion, widescreen monitors are only good for watching movies (and I could very well rant about that just being a marketing ploy foisted upon us by television manufacturers through the big movie companies; I could also mention that what I watch the most -- anime -- is usually recorded in 4:3), and suck for everything else; especially for reading web pages or coding. All the extra horizontal space either goes completely unused (the normal situation when coding) or makes the lines of text far longer than what is comfortable to read (the normal situation when reading automatically line-wrapped text, like web pages). When reading PDFs, you can basically choose to compress the document, leaving the extra horizontal space unused, or expand it, making less text fit vertically. If anything, I would rather prefer a 3:4 monitor (one which is taller than it is wide, that is) to a widescreen one.
"Object-oriented design is the roman numerals of computing." -- Rob Pike