Azkanan here.
During my time during World 3, I was undergoing a psychological bad time. Long story short, psychiatrists and now I'm all better. I made bad decisions, I snapped, I left.
World 4 starts up, I'm back, mentally stable.
1. Kearn was kicked once, but let back in as a second chance.
Before this first exile, there were a handful of village members calling for his execution. Others were against this. I wanted to please both parties to avoid a tear in the community, so I kicked him out temporarily as a warning, then let him back in.
He did about five minutes work towards the village, then went back to his ways of wandering about, doing nothing. He has been a complete waste of space. Fair enough, if that's how he wants to play, and isn't harming the village, he's welcome to stay. But when allies are saying he may have attacked one of their villagers, after tracking a trespassing scent? I had to kick him, for the safety of the village.
After exile, he moved about 20 seconds to the east. We destroyed his hearth fire. He spawned later. He obviously wasn't going to leave, and would eventually have his assault scent tracked back to us, and we'd all die.
So. A couple of new members invited him to build his hearth fire with them in the village with plans to kill him. I didn't discover this till later, and wasn't too pleased. I wanted to destroy his hearth fire so he'd respawn far away.
When I went to do so, yesterday, his hearth fire was gone and he wasn't anywhere to be seen.
End of problem.
Then this thread comes to my attention, today.
2. Naming
I didn't name it Askania. I wanted to call it Boatmurdered.

3. Leadership
Whilst the village was just a village, we had an Iron ore mine. I didn't know how deep the vein was, so I didn't want to hand out crafts constantly to everyone till we had at least a crate or two of emergency supplies for walls and such. Then the villagers started thinking that I was trying to pull a GIFF MUNNIES 2 ME, I RULE. So forth. So I decided to give away the ore, under fair levels. I gave iron crafts for food, so that I could spend less time roaming for food and more timing mining, ergo covering the losses I traded out.
I was right. The Iron Mine went bust, and we have just one crate of Iron in reserves.
Meanwhile, I've left everybody to their own whims after we got the palisade built, and now we all just help out when we can with whoever needs what.
Nano, you cannot comment on my leadership because you live on the other side of the world. You see me for about a half hour each day before you either go to work, or I've gone to bed.
TL;DR
- All is well.
- I am well.
- Kearn is a butthurt 12 year old who does nothing of use towards a village. Shit, he tried to join one of our allies, but they turned him away because of his recklessness and lack of usefulness, by well-earned reputation.
Oh, and, new account, Projeear. Why? I can't log into my Azkanan one, because of some database error. I've sent off the error report about 6 times. They fixed it once, but I guess it's a recurring error. Rather than bothering the Devs any further, I just made a new account.
WarpedWiseMan wrote:The guy has a well documented history of instability. Last world he proposed the idea of taxes before his village even had anything real built.
Let me repeat that for emphasis. Taxes.
Where's DukeBenjy when you need him?
Taxes = Everybody donated a % of what they had to the granary/warehouse every X days.
DukeBenjy is a fine fellow who I apologized to, after I recovered.
shadowchris wrote:Azkanan is weak. He is a dictator and can't even run his town and proven to be an idiot. After running failed towns, he wont get far.
This is another guy who I kicked out of my past village. The village itself was an experiment, Deadwood, to see how villages worked under a communistic Dictatorship. The villagers who were invited, were informed of this.
The previous two towns before this were newbie villages.
The first was where I first spawned in the game, next to a river. All our fish got stolen (We didn't know about personal claims!) so we ran away, afraid the thieves would come back with muscle (Good times, haha).
We then travelled south for about five minutes and resettled in-land. This got turned inside out by DukeBenjy, who we invited via the forum (lol, a complete stranger), who was actually a nice guy, but had enough of the sea of newbies (20+). He then slaughtered 3 or 4 of us, everybody else resettled as Elandor.
Illanair wrote:TL/DR: Kearn is a QQ who got burned by his own greed, don't take him serious and let this thread die.
This reminds me, in addition. Kearn *always* wanted to be the first at everything. If we found something new, he had to have it. When he died in the iron ore cave he found, because he mined too deeply without supports (cave in), we told him it was copper, something we already had. Why? So that he didn't go on a "LOLAWESOME, CAN I HAVE X, X, X, X, X, X...". When you say No to this kid, he sulks and become unproductive.
Eventually he found out. And, as we predicted, he asked for chainmail and some other items. That he was denied. Where he then went on one of his tracking funtimes for a couple of hours.
As for the mines he supposedly found, he showed me one which was about twenty minutes away by boat and foot, and was only q10 Iron. We are not interested in travelling this distance and will rely on Z-level mining instead.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)