One more hearthvault is no more

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Re: One more hearthvault is no more

Postby Krugz » Thu Mar 10, 2011 5:41 am

barabashka wrote:Short story by me.


Cool. Good job, I think :P

Why do people build so many construction posts like that in their bases? (picture 1 and 2) Is there some sort of defense mechanism involved there that I don't know?
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Re: One more hearthvault is no more

Postby burgingham » Thu Mar 10, 2011 5:48 am

The palisades in pictures 1 and 2 weren't built by the defenders, but by AD to protect their rams.
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Re: One more hearthvault is no more

Postby boshaw » Thu Mar 10, 2011 5:49 am

Krugz wrote:
barabashka wrote:Short story by me.


Cool. Good job, I think :P

Why do people build so many construction posts like that in their bases? (picture 1 and 2) Is there some sort of defense mechanism involved there that I don't know?



To prevent people from exploiting (ie: Idol jumping) into their vault

burgingham wrote:The palisades in pictures 1 and 2 weren't built by the defenders, but by AD to protect their rams.


To add onto that AD's latest method of breaking into places with brick walls is by making a palisade far away (say 100 tiles so you don't notice it) then building it all the way to the targeted location's walls. Once that's done they build a ram in there obviously and wait the 24h out.
Last edited by boshaw on Thu Mar 10, 2011 5:55 am, edited 1 time in total.
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Re: One more hearthvault is no more

Postby Krugz » Thu Mar 10, 2011 5:54 am

boshaw wrote:To prevent people from exploiting (ie: Idol jumping) into their vault


Idol jumping? Is that similar to the hearthfire spawning trick (make a hearthfire beside the wall, try to spawn on the other side)? I searched the forums real quick, didn't find anything new in relation...
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Re: One more hearthvault is no more

Postby boshaw » Thu Mar 10, 2011 5:56 am

Krugz wrote:
boshaw wrote:To prevent people from exploiting (ie: Idol jumping) into their vault


Idol jumping? Is that similar to the hearthfire spawning trick (make a hearthfire beside the wall, try to spawn on the other side)? I searched the forums real quick, didn't find anything new in relation...


They both used the same concept. Hearthfire spawning exploit was fixed though, but Idol jumping and a few other exploits still exist to hop walls still......
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Re: One more hearthvault is no more

Postby Kaios » Thu Mar 10, 2011 5:57 am

Krugz wrote:
boshaw wrote:To prevent people from exploiting (ie: Idol jumping) into their vault


Idol jumping? Is that similar to the hearthfire spawning trick (make a hearthfire beside the wall, try to spawn on the other side)? I searched the forums real quick, didn't find anything new in relation...


Whenever you port to an idol, or a crossroad, or a charter stone, the placement of your character near it tends to be pretty random. The devs fixed completely surrounding something like a crossroad outside walls with signs so it would jump you over the wall. Now it just says "There is no room by that crossroad."

However, I am pretty sure building a idol/crossroad/charter stone near a wall will still port you over it if they have nothing on the other side of the walls to prevent it (ie. signposts)
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Re: One more hearthvault is no more

Postby boshaw » Thu Mar 10, 2011 6:01 am

Kaios wrote:
Krugz wrote:
boshaw wrote:To prevent people from exploiting (ie: Idol jumping) into their vault


Idol jumping? Is that similar to the hearthfire spawning trick (make a hearthfire beside the wall, try to spawn on the other side)? I searched the forums real quick, didn't find anything new in relation...


Whenever you port to an idol, or a crossroad, or a charter stone, the placement of your character near it tends to be pretty random. The devs fixed completely surrounding something like a crossroad outside walls with signs so it would jump you over the wall. Now it just says "There is no room by that crossroad."

However, I am pretty sure building a idol/crossroad/charter stone near a wall will still port you over it if they have nothing on the other side of the walls to prevent it (ie. signposts)



Whenever there's no room around a crossroad i'm pretty sure it ports you literally on the same tile as the crossroad. Back at Zenica when AD tried to raid us via minehole (which was brickwall'd :)) they signposted our crossroad into the brickwall'd area (which i assume was an attempt to prevent us from entering it). Luckily whenever i warped in it sends you right ontop of the crossroads basically and you can move around still thus allowing you to remove the sign posts.
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Re: One more hearthvault is no more

Postby Krugz » Thu Mar 10, 2011 6:02 am

Kaios wrote:Whenever you port to an idol, or a crossroad, or a charter stone, the placement of your character near it tends to be pretty random. The devs fixed completely surrounding something like a crossroad outside walls with signs so it would jump you over the wall. Now it just says "There is no room by that crossroad."

However, I am pretty sure building a idol/crossroad/charter stone near a wall will still port you over it if they have nothing on the other side of the walls to prevent it (ie. signposts)


Oh! jeez.. some people get too creative for me >_<; who would think to go around building village idols to get into bases? not me. Course, I don't sit around trying to think of exploits...

Anyways, thanks for the info, I'll be sure to add that to my endless tome of reasons to be paranoid.
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Re: One more hearthvault is no more

Postby boshaw » Thu Mar 10, 2011 6:08 am

Krugz wrote:
Kaios wrote:Whenever you port to an idol, or a crossroad, or a charter stone, the placement of your character near it tends to be pretty random. The devs fixed completely surrounding something like a crossroad outside walls with signs so it would jump you over the wall. Now it just says "There is no room by that crossroad."

However, I am pretty sure building a idol/crossroad/charter stone near a wall will still port you over it if they have nothing on the other side of the walls to prevent it (ie. signposts)


Oh! jeez.. some people get too creative for me >_<; who would think to go around building village idols to get into bases? not me. Course, I don't sit around trying to think of exploits...

Anyways, thanks for the info, I'll be sure to add that to my endless tome of reasons to be paranoid.



Unless you're fighting with people known for exploiting then you shouldn't have to worry about it. There are ways to prevent them from happening too if you're worried, best way is to just stay alert of your surroundings.
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Re: One more hearthvault is no more

Postby burgingham » Thu Mar 10, 2011 6:09 am

boshaw wrote:Whenever there's no room around a crossroad i'm pretty sure it ports you literally on the same tile as the crossroad.


Crossorads have been fixed, yeah. Idols and charterstones not so much...

@Krugz: When people want to carry out revenge or are engaged in a serious large scale war the end justifies the means I guess.
This thread is nothing but a puzzle piece in a larger sheme. No idea why AD felt to release especially this one to the public. Not sure either wether this palisaded hearthvault is connected to Kord at all. Looks that way, but I wouldn't have their members resort to such inferior defense measures.
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