Aradoth

Forum for discussing in game politics, village relations and matters of justice.

Re: Aradoth

Postby FatBob » Tue Feb 15, 2011 5:12 am

Nah seriously thor quit . we dont care if you dont trust us but he quit ... :/
cgbnab wrote:Last time I died I got a few seconds to stare at my corpse and watch NaoWhut call me a "bosha".
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Re: Aradoth

Postby rozn » Tue Feb 15, 2011 5:13 am

Grelf wrote:Ah, so I know where you are. ;) Seems like Thors is there too with his new character.

Thors is not with us. Sorry bud.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Re: Aradoth

Postby Grelf » Tue Feb 15, 2011 5:14 am

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Last edited by Grelf on Wed Feb 16, 2011 3:22 am, edited 1 time in total.
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Re: Aradoth

Postby FatBob » Tue Feb 15, 2011 5:19 am

Grelf wrote:Alright, guys, calm down, I believe you. You don't need to convince me. :)

we are not ? only telling the truth.
cgbnab wrote:Last time I died I got a few seconds to stare at my corpse and watch NaoWhut call me a "bosha".
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Re: Aradoth

Postby Grelf » Tue Feb 15, 2011 5:21 am

FatBob wrote:
Grelf wrote:Alright, guys, calm down, I believe you. You don't need to convince me. :)

we are not ? only telling the truth.

Yes, I know you are, no worries.

If anyone is interested on knowing this cool new place I've found though, all you have to do is PM me. ;)
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Re: Aradoth - murderers haven

Postby Bekka » Tue Feb 15, 2011 1:49 pm

dra6o0n wrote:Yes, people forget that they are interacting with real people behind their characters. It's not about separating fantasy from reality, you guys are way off. It's about treating one another with respect, or face the consequences.
How would you feel if you caused someone misery and had them commit suicide? And how would you feel if that resulted in you getting charged because there "IS" some laws on internet use when it comes to human to human interactions.

Like a ripple in the water, every action deserves a reaction, and the same will occur for all reactions that occur afterward.


This post is so stupid that I feel suicidal after reading it. Expect to hear from my internet lawyers.
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Re: Aradoth - murderers haven

Postby MikeySix » Tue Feb 15, 2011 2:25 pm

Bekka wrote:
dra6o0n wrote:Yes, people forget that they are interacting with real people behind their characters. It's not about separating fantasy from reality, you guys are way off. It's about treating one another with respect, or face the consequences.
How would you feel if you caused someone misery and had them commit suicide? And how would you feel if that resulted in you getting charged because there "IS" some laws on internet use when it comes to human to human interactions.

Like a ripple in the water, every action deserves a reaction, and the same will occur for all reactions that occur afterward.


This post is so stupid that I feel suicidal after reading it. Expect to hear from my internet lawyers.


What are you waiting for, you would do us a huge service.
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Re: Aradoth

Postby Potjeh » Tue Feb 15, 2011 2:29 pm

Sorry to derail the current discussion back to the original topic, but how does Aradoth feel about thieves? Apparently one of my friends got robbed, when he built a ram at the thief's place he moved hearth to Aradoth. I understand he may have tricked you somehow, so if you'll kindly kick him out or kill him you can indeed prove to the world that you're a peace-loving village. Delivery of his scents can be arranged.
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Re: Aradoth

Postby Valten21 » Tue Feb 15, 2011 6:39 pm

Ha ha, Potjeh, they might do so to avoid the hammer of justice from a larger organization, but they really are murderers and thieves (not that I'm saying it's wrong, I was too!). A lot of murder scents in the area, just from killing Hermits and Noobs, it's not a far stretch of the imagination to host a thief.
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Re: Aradoth

Postby Monkeytofu » Tue Feb 15, 2011 7:00 pm

I'm glad I played a direct role in making Overtyped quit.


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