The Death of a Treeplanter

Forum for discussing in game politics, village relations and matters of justice.

Re: The Death of a Treeplanter

Postby LimaZulu » Thu Feb 10, 2011 7:09 pm

Monkeytofu wrote:It's completely stupid for you to expect any sort of hermit life is possible without as much security as possible considering "random murders" and killings aren't some unknown thing in the no mans land that is the H&H world.

This game isn't simulating any time period in modern real world, no major governments exist, no moral structures exist, no systems of law. When you live alone you have no rights and are basically in a "state of nature". There is nothing morally wrong about murdering you because no one has set up a system of in game moral codes or laws governing the entire world.

If you want rules and laws and protection within a society, join a village and give up some of the freedoms you get when you are alone. If you don't want to, stop being an idiot and realize it's kill or be killed when living the life of a hermit and there wasn't anything inherently wrong or right in that person killing you (or you revenge killing him for that matter).


Nasty, brutish, and short, amirite :D

Hobbes ftw
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Re: The Death of a Treeplanter

Postby gadien » Thu Feb 10, 2011 7:17 pm

There was a point in killing you. You were an easy target and you gave him a decent amount of LP

OP, this game isn't farmvill. If you want to play a hermit you need to do the following

Build 2 sets of walls, pallies surrounded by brick wall that closes off about 2x the section of your actual farm. What I mean by this is if your plot of land is 10x10 then you need to have the walls covering a 20/20 area and never venture past a 15x15 area.
Keep your key on an alt
Be able to defend yourself
Be able to survive 4x hits
Remove all trees within a a 40x40 area of your claim to prevent people building battering rams.



If you cannot not or refuse to do these things don't cry when you are killed. Either say "its part of the game" or join a village.

If you cannot deal with death in general then HnH is not for you. Play farmvill
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Re: The Death of a Treeplanter

Postby LimaZulu » Thu Feb 10, 2011 7:22 pm

I think most of the people who say PLAY FARMVILLE have never played it, because they always come off as sounding stupid.

That being said, banditry is pretty common this early on into the world, and it may get better. All you can do is deal and be more careful next time if possible.
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Re: The Death of a Treeplanter

Postby gadien » Thu Feb 10, 2011 7:24 pm

LimaZulu wrote:I think most of the people who say PLAY FARMVILLE have never played it, because they always come off as sounding stupid.


If the OP can't handle being killed and only like farming, then farmville is what he should be playing.
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Re: The Death of a Treeplanter

Postby LimaZulu » Thu Feb 10, 2011 7:30 pm

gadien wrote:
LimaZulu wrote:I think most of the people who say PLAY FARMVILLE have never played it, because they always come off as sounding stupid.


If the OP can't handle being killed and only like farming, then farmville is what he should be playing.


Farmville is abhorrently slow with no reward. This has reward. OP just doesn't like being killed for no reason. I know when I was murdered, I wished they would have at least taken something from my claim.
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Re: The Death of a Treeplanter

Postby Kaldo » Thu Feb 10, 2011 8:52 pm

He's not killed for no reason... He's killed for LP. I doubt that pvp players/gankers care much about seeds or farm food.
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Re: The Death of a Treeplanter

Postby Suddo » Thu Feb 10, 2011 9:30 pm

LimaZulu wrote:
gadien wrote:
LimaZulu wrote:I think most of the people who say PLAY FARMVILLE have never played it, because they always come off as sounding stupid.


If the OP can't handle being killed and only like farming, then farmville is what he should be playing.


Farmville is abhorrently slow with no reward. This has reward. OP just doesn't like being killed for no reason. I know when I was murdered, I wished they would have at least taken something from my claim.


I'm sorry but if the OP is planning to stay isolation, and thus not trade, then how is what he is doing anything different than Farmville. This game is just a little more complex and one of the complexities is being killed. If all you are doing is farming and grinding up the quality of your crops all you are doing is watching numbers get bigger.

I'd suggest clear cutting (as suggested) and finding some people in the area preferably someone with the access to metal and begin trading. Even if you aren't part of a village you should still create a system of people that you know. I suggest someone with metal because as a farmer that is something you will never have easy access to with this character and is a great way to increase your own productivity.

And I have to agree that your killing wasn't random he saw an easy target and killed it. To him you were nothing more than a boar than was already trapped.
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Re: The Death of a Treeplanter

Postby Kinky » Thu Feb 10, 2011 9:56 pm

Canaris wrote:
barracuda546 wrote:PvP in my open PvP game? True madness ..


It's not PvP if the other individual (or group) cannot or will not fight back. Not in the true spirit of the word.

If that makes you feel better, then by all means, but the terminology was coined in the spirit of sport, not thuggery.

Correct technically it is PK
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Re: The Death of a Treeplanter

Postby shadowcoil » Thu Feb 10, 2011 9:59 pm

I have a hard time deciding if some of the people posting here are trolling or just somewhat slow.
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Re: The Death of a Treeplanter

Postby Mitudev » Fri Feb 11, 2011 6:09 am

Monkeytofu wrote:This game isn't simulating any time period in modern real world, no major governments exist, no moral structures exist, no systems of law.


Technically there is a justice system in place and a moral structure. Ranging creates a very specific way to create 'justice'. Mostly this results in death, but it does not have to, players just choose killing the poor sod. The individual morals of players base how they play and how others play. Morality is subjective until it becomes part of a community, in which case it starts to become a collective moral code (somewhat like a city in contemporary times). The community on the forum and within World 4 have generated a moral code for the game that is rather interesting in form.
The moral structures are in place, but they differ from village to village considering there is no real life repercussion for dying, vengeance, or griefing besides spending countless days of time pushing learning points into the character like Sally Struthers forces powdered milk down the throat of a starving child.
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