First Jewelry on server i guees...

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Re: First Jewelry on server i guees...

Postby eL_Diablo » Tue Feb 08, 2011 12:56 am

Potjeh wrote:Jewellery was just too good even without those.

Do u really think that boost psy with new "cool" tables and with so rareful items as gold so easy?

Regna_Croxe wrote:Weren't you guy the ones that called tobacco farmers cheaters?

It was really bugged. And iam pissed not with tobacco nerf.

Potjeh wrote:
DDDsDD999 wrote:It didn't need nerfing. You still had to get the stats to make the jewlery, it gave gold and silver a use. Gold was so rare, now it's useless and still rare. Only thing useful for it, is D-helms.

Just because something is rare doesn't mean it can't be op. ~Q100 thanes will still be plenty useful.

How much time need to get ~q100 goldbeaters skin (the most shit in it calfs intestines) u think?

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Re: First Jewelry on server i guees...

Postby sabinati » Tue Feb 08, 2011 12:59 am

DDDsDD999 wrote:It didn't need nerfing. You still had to get the stats to make the jewlery, it gave gold and silver a use. Gold was so rare, now it's useless and still rare. Only thing useful for it, is D-helms.


i think that like most other metals, gold will be less rare this map
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Re: First Jewelry on server i guees...

Postby Potjeh » Tue Feb 08, 2011 1:00 am

Items that depend on nothing but player stats are a bad idea. It just makes the game more grindy.
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Re: First Jewelry on server i guees...

Postby sabinati » Tue Feb 08, 2011 1:02 am

eL_Diablo wrote:How much time need to get ~q100 goldbeaters skin (the most shit in it calfs intestines) u think?


it should take a long time. you shouldn't just be able to shovel cavebulbs and grind smithing. nothing else in the game worked like that, it was silly to do it in the first place.
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Re: First Jewelry on server i guees...

Postby eL_Diablo » Tue Feb 08, 2011 1:13 am

Potjeh wrote:Items that depend on nothing but player stats are a bad idea. It just makes the game more grindy.

maikng shit from most part of good game stuff more better...??
RB nerfed.
Combat system for archers nerfed.
Tables nerfed.
Prayer of life nerfed.
Combat system for ua\melee guys nerfed.
Tobacco nerfed (In anyway its real needed)
Jewelry nerfed.
LP from all ingame actions nerfed.
...
...
IDK what else devs can nerf now

Maybe need nerf permadeath and make farmer simulator from this game?
If yes - Than need change game name to Nerfen & Nerfed :?:

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Re: First Jewelry on server i guees...

Postby Potjeh » Tue Feb 08, 2011 1:17 am

And making the playing field more equal is bad because?
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Re: First Jewelry on server i guees...

Postby oreguru » Tue Feb 08, 2011 1:20 am

you confuse nerf with change.

Be like Obama "Yes we can!" , its change, in your meaning nerfing is cutting.
What is best for you isnt best for others, bringing everyone more or less on same level with jewelry changes, making metals more common and easier to obtain as well as jewelry nerf is needed.

its change, not cut, its important to adapt and test.
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Re: First Jewelry on server i guees...

Postby rye130 » Tue Feb 08, 2011 1:24 am

eL_Diablo wrote:
Potjeh wrote:Items that depend on nothing but player stats are a bad idea. It just makes the game more grindy.

maikng shit from most part of good game stuff more better...??
RB nerfed.
Combat system for archers nerfed.
Tables nerfed.
Prayer of life nerfed.
Combat system for ua\melee guys nerfed.
Tobacco nerfed (In anyway its real needed)
Jewelry nerfed.
LP from all ingame actions nerfed.
...
...
IDK what else devs can nerf now

Maybe need nerf permadeath and make farmer simulator from this game?
If yes - Than need change game name to Nerfen & Nerfed :?:


RB - Being able to shoot through the best armor and 2 shot players in like 15 seconds was not balanced.
Combat system for Archers - Not sure what you are referring to, but if you are talking about aim being broken by attacks that makes sense and needed done
Tables nerfed - You can't even argue that those shouldn't be nerfed. My table was like 200%+ FEP bonus and 1.2 hunger.
Prayer of Life - Cause q1k seeds were balanced...
Combat system for UA/Melee - Needed changed, a few decent skills with knowledge of the combat system should beat 1 super character, which wasn't happening before
Jewelry nerfed - Because rings that gave 100+ MC each were balanced
LP from all ingame actions - If they are all nerfed, was anything really nerfed?

Just because AD invested tons of effort into the overpowered things that were then nerfed does not mean that the game is shit (Although the game in its current form isn't something I'm satisfied with either).
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Re: First Jewelry on server i guees...

Postby eL_Diablo » Tue Feb 08, 2011 1:26 am

Potjeh wrote:And making the playing field more equal is bad because?



But where balans is?
Guys who start playing in first days(w4) get fucking good advantage against guys who start play later than they. (a lot of LP nerfs)
Guys who spend a fucking crazy time for game get shit from their combats chars (Archers\ua\melee nerfs) (w3)
Same with some crafters skills
...
...
etc

that is balans is?

I spend time for game and i want some game resuls. where iam wrong?
more time = more results. isnt it?

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Re: First Jewelry on server i guees...

Postby eL_Diablo » Tue Feb 08, 2011 1:31 am

rye130 wrote:Just because AD invested tons of effort into the overpowered things that were then nerfed does not mean that the game is shit (Although the game in its current form isn't something I'm satisfied with either).


show me where iam write this?
If iam still pay i dont think so. but this nerfs kill me more and more

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