eL_Diablo wrote:Potjeh wrote:Items that depend on nothing but player stats are a bad idea. It just makes the game more grindy.
maikng shit from most part of good game stuff more better...??
RB nerfed.
Combat system for archers nerfed.
Tables nerfed.
Prayer of life nerfed.
Combat system for ua\melee guys nerfed.
Tobacco nerfed (In anyway its real needed)
Jewelry nerfed.
LP from all ingame actions nerfed.
...
...
IDK what else devs can nerf now
Maybe need nerf permadeath and make farmer simulator from this game?
If yes - Than need change game name to
Nerfen & Nerfed 
RB - Being able to shoot through the best armor and 2 shot players in like 15 seconds was not balanced.
Combat system for Archers - Not sure what you are referring to, but if you are talking about aim being broken by attacks that makes sense and needed done
Tables nerfed - You can't even argue that those shouldn't be nerfed. My table was like 200%+ FEP bonus and 1.2 hunger.
Prayer of Life - Cause q1k seeds were balanced...
Combat system for UA/Melee - Needed changed, a few decent skills with knowledge of the combat system should beat 1 super character, which wasn't happening before
Jewelry nerfed - Because rings that gave 100+ MC each were balanced
LP from all ingame actions - If they are all nerfed, was anything really nerfed?
Just because AD invested tons of effort into the overpowered things that were then nerfed does not mean that the game is shit (Although the game in its current form isn't something I'm satisfied with either).