gadien wrote:
Open walled areas? What are you talking about? Walls = my territory , my territory = you make yourself known before coming in it. If you walk into an open gate don't expect people to just be like "oh hes friendly I'll let him pass" and don't expect open gates to be an invitation to come in without making yourself known. How hard is it to say "HI! do you have anything for trade" in public
How difficult is it to close your gate if you don't like company? I know how to be cautious and to approach in a friendly manner but not everyone around the world operates under the same social conditions. Some of my younger village members and newbies are very friendly and not sensitive to the same social boundaries that assholes are. If your gate were open and one of them happened to wander in looking for a friendly chat and you shot them dead without a word I'd do my damned best to kill you for it.
If you don't want trouble keep your gate closed and operate with some level of reason and think objectively. Discretion is a powerful tool, use it; even if someone forgets to lock the gate.
Grelf wrote:Again, he's at war with Russians and they've been "visiting" his place quite frequently. And hell, in what world are you playing, anyways? I'd like to play there too, where people go home leaving their doors opened. Nothing stops the intruder from grabbing a chest and hearthing, really, it happens all the time, and it's a damn pain to get your stuff back once it's stolen, better be safe than sorry. But hell, if you truly believe that this guy deserves to be hunted for "justice", go ahead and do it then.
I guess you ignored the entire 'partitioned' bit in the posts that mentioned it. If you're stupid enough to leave a gate open to your central storage area then you're also stupid enough to shoot anyone who comes near without warning. I'm not surprised and I'm not entirely sure why I'm wasting my time arguing with you, go on with your bad self.
Last edited by Sarvoth on Mon Feb 14, 2011 3:53 am, edited 1 time in total.