dra6o0n wrote:Valten21 wrote:I was there just a few days ago, that would be my battery scent. I had thought the person went AFK with his gates open, I knocked him out and stole his pants, and told him that if I wasn't such a nice guy he could of been murdered... would appear he did not take my advise.
If they are afking and grinding for LP and doesn't take other people's opinions on it, they don't care because they are profiting off of it with many more alts.
What they could do, is make alts that grind LP, and after a certain amount, they "process" their alts by single filing them into a cellar, and have them "slaughtered" to harvest their LP. Hey, you can MULTICLIENT, so it's not impossible to have like 5 clients macroing the bots to gain LP and having them tuned to "walk to the cellar and line up" while another computer handles the slaughter process.
How else do these guys get 900UA? Not by grinding LP alone but murdering every single thing (including their own "cow grazing" bots).
Zamilpen wrote:1% of their earned LP · your learning ability.
Anaklumos wrote:Zamilpen wrote:1% of their earned LP · your learning ability.
So 3 alts have 100,000 each, so that's 300,000/100=3,000x3.6=10,800
Wow that is so ineffective it's amazing
dra6o0n wrote:Anaklumos wrote:Zamilpen wrote:1% of their earned LP · your learning ability.
So 3 alts have 100,000 each, so that's 300,000/100=3,000x3.6=10,800
Wow that is so ineffective it's amazing
Doubt that it's just 1%...
My village leader made alts before and definitely see the same raider kill him for 50k each, no idea where those LP came from.
So it's not always based on LP game, as there is some sort of base LP from killing a player.
I'd say the formula:
[Base LP] + [1% of target's LP] Or it could be something else entirely that the devs don't wanna tell us (cause then murderers and griefers would exploit it).
But does this formula changes if the person killed more? It doesn't makes sense.
Also you forgot about the 360% LA, so it's about 3.60x more LP off 1% of the target if possible. This changes the formula from 1% to 3.6%...
dra6o0n wrote:---
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