eL_Diablo wrote:But where balans is?
Guys who start playing in first days(w4) get fucking good advantage against guys who start play later than they. (a lot of LP nerfs)
Guys who spend a fucking crazy time for game get shit from their combats chars (Archers\ua\melee nerfs) (w3)
Same with some crafters skills
I agree with you here. I've never liked nerfing happened in the middle/key points in a world. It separates the player-base based on if they got to abuse said over-powered mechanic as much as other players. I didn't get to use tables before nerf as much as I could have, I was substaintially behind. I didn't use sling hunting, then it was nerfed, I was behind.
The big nerfs like we have been seeing should start being done in between worlds and no one can say that they don't usually know what needs to be nerfed (in most cases). People have been grinding buckets, cutlery, whatever for months. Hunting has been used as a main LP source for months. Why the sudden changes to this after 1 week of the world when they could have been done since the get go.
As far as more time = more result, I agree up to a certain point. The difference between a smart player that doesn't grind all day and a smart player that does should not be dramatically different, there needs to be a large diminishing return to the advantage of more time after a certain point, as has been discussed before.