anyway, where was the "foe"button again?

MikeySix wrote:Oh I dunno, just about everything that can be used against people that wouldn't actually make any sense doing, at least to people that played the game properly. Building houses in front of gates, palisading people in for the hell of it, even if you aren't getting anything out of it. It's people like this, that do things unprovoked and without any logical reason that baffles me to how these people could possibly make decent people in the real world.
It doesn't serve any function toward DEVELOPMENT. This behavior is completely destructive and the only possible benefit obtained from it is purely for the satisfaction of the person doing it. If you've got nothing positive to contribute to a gaming community such as this, where people pour weeks worth of their real-life time into doing something that they enjoy, then you should play a game where someone's efforts aren't nearly entirely wiped from the face of the server (literally) when you feel the need to be a spiteful, hateful person.
Think of it this way. A group of people are building a sandcastle on the beach, then some 13 year old kid comes and kicks it down. Does this kid know better? For the love of god, he's 13, he damn well should know better.
Why did he do it? No reason other than the pleasure of knowing he destroyed someone elses work to get kicks out of it.
Was he taught to act this way? Of course not, his parents would be ashamed of him, but of course, he doesn't care, he's a cool rebel kid.
Does the sandcastle really matter in the end? No, that was just some artwork people were having fun with on the beach.
Does that make it any different? no.
barra wrote:Why are you taking it so personally, MikeySix? pvp is a huge part of the game and it's the main conflict-resolution mechanic. There's no point holding the moral high ground if it got you killed because you expected someone else not to wreck your shit for fun or because they could. If anything griefers want a response like that.
On the original topic, more players = more new people who aren't prepared for how hardcore H&H can be and the smaller world is pushing them into the sights of more aggressive griefers. They're still expecting some kind of gameplay safety net be handed to them like in other games. Also the big old factions are keeping quiet until they're established (not looking at anyone in particular) so only newbie conflict is making its way onto Congress.MikeySix wrote: This behavior is completely destructive and the only possible benefit obtained from it is purely for the satisfaction of the person doing it. If you've got nothing positive to contribute to a gaming community such as this, where people pour weeks worth of their real-life time into doing something that they enjoy, then you should play a game where someone's efforts aren't nearly entirely wiped from the face of the server (literally) when you feel the need to be a spiteful, hateful person.
What if someone enjoys pouring weeks worth of real life time into their attempt to wreck your efforts? The big raiders village work HARD to become strong and survive. Why is their "destructive fun" and up-front pvp/defense as conflict resolution less valid than your own "constructive fun" and passive-aggressive persuasion/whining?
As Jorb noted, this is where you punch the sucker in the face and he learns quickly to associate kicking down sandcastles(pleasure) with pneumatic nosebloods(pain). As you can see, violence both begats and resolves conflict.
Igglebert wrote:What makes you so sure they want you as their "voice"?
MikeySix wrote:I take it personally because, believe it or not, there are people like me out there without a voice and who don't stand up for their opinion. I stand for those people.
MikeySix wrote: I stand for people who, believe it or not, do not enjoy their work being wrecked by 14 year olds playing a cool pvp game at the library in their spare time. Believe it or not, this game is not "all about pvp".
MikeySix wrote:Believe it or not, if everyone actually worked together, not only in the game, but in the world, it could actually benefit everybody instead of a few people. Believe it or not, there are people, like me, who would argue this, for countless hours, even though they know for a fact it wouldn't get them anywhere. But they don't, because they have given up trying to get the point across to people like you, who think that griefing is an "important part of this game".
Onionfighter wrote:I have forgotten what this argument was about.