Bowerstone Siege - Brickwall Island

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Re: Bowerstone Siege - Brickwall Island

Postby LimaZulu » Thu Feb 24, 2011 4:54 am

bitza wrote:if you're that worried about it, a way to cover your ass would be to leave a section of your island unwalled, enough space where a ram could be built. most people won't bother to ram a brickwall unless they are certain the place is inactive, or are coming after you in retribution


Ah. That's a good idea. How strong would a person or group have to be to ram a bwall?
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Re: Bowerstone Siege - Brickwall Island

Postby Zamilpen » Thu Feb 24, 2011 8:11 am

They would need a combination of 51 damage to deal 1 damage (and a brick wall has 5k HP) where the damage from a person equals the square root of their strength. Items do not count towards the damage of a ram. So in other words, you would need a heft team to break it down with a ram. I also know some criminals that try to exploit the ram rule but making all but one tiny area impenetrable via lack of space and that one tiny area is made in a way that makes ramming almost impractical.
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Re: Bowerstone Siege - Brickwall Island

Postby BadMotel » Thu Feb 24, 2011 11:00 am

Those are all very good points. I technically have a hearth vault, because my hf is in my cellar, but that's because I'm too lazy to bother walking through my house to get to my cupboards downstairs. :lol: However, I don't commit crimes, nor own any of the dark skills. I live on a palisaded island fortress, but would my island be smited if it was brickwalls?


No, you don't have a vault. The point of a vault is to make your hearth fire difficult (preferably impossible) to access while you're offline. What you have is a fire in a basement. And no, your palisade is not illegal because it can be broken without a ram, so the fact that one won't fit on the island isn't very important.

As far as whether Jorb should fist island brickvaults, I can see both sides. It's a legit strategy, and if that island is so close to you you should have built one there first. It sucks you don't have room to build a ram, but I seriously doubt anyone will have the strength that would have been required to punch brick anyway anytime soon, so it's not like if you could punch them they would be vulnerable now.
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Re: Bowerstone Siege - Brickwall Island

Postby cloakblade » Thu Feb 24, 2011 10:22 pm

Hooray for having multiple comments!

First; Probably the main reason this is a offense where the powers that be will come down and deal with it personally is probably due to the fact that there is CURRENTLY no way to attack this type of fort (other than a current exploit) in the future there may be a way to attack this that will also not render walls useless (maybe a battering raft on a raft or something).

Secondly; Try breaking a 5 thick well build brick wall down with a sledgehammer. Seriously I'll wait to find out I'll just be doing other things in the mean time.

And Third; is it actually impossible (all be it probably almost impractical) to break down a brickwall with a sledge hammer in game? I mean you would have to have... Hold on let me show my logic:
You need 51 combined damage to do 1 damage with a battering ram. (Zamilpen's post)
Battering rams add a flat 20 damage.
Sledgehammers add 4 damage.
That's 67 damage you have to deal with a sledge hammer (51+20-4).
So that's 4489 Strength that you would need.
Like I said impractical. But theoretically not impossible.

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Re: Bowerstone Siege - Brickwall Island

Postby bitza » Thu Feb 24, 2011 10:32 pm

no, it's literally impossible to knock down a brickwall without using a battering ram
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Re: Bowerstone Siege - Brickwall Island

Postby Dataslycer » Fri Feb 25, 2011 12:06 am

Andd you don't add the +4 damage from a sledge hammer if you are using a ram, it only applies for the command destroy action.
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Re: Bowerstone Siege - Brickwall Island

Postby sabinati » Fri Feb 25, 2011 12:20 am

Dataslycer wrote:Andd you don't add the +4 damage from a sledge hammer if you are using a ram, it only applies for the command destroy action.


they aren't, actually.
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Re: Bowerstone Siege - Brickwall Island

Postby Oddity » Fri Feb 25, 2011 12:21 am

Dataslycer wrote:Andd you don't add the +4 damage from a sledge hammer if you are using a ram, it only applies for the command destroy action.

but isn't the little noob's attitude sweet? :)
sabinati wrote:they aren't, actually.

What isn't what? loftar said pickaxes and shit don't add damage to a battering ram (come on people -- it wouldn't even make any fucking sense)
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Re: Bowerstone Siege - Brickwall Island

Postby Dataslycer » Fri Feb 25, 2011 12:25 am

Assuming that all video game has to follow the convention of common sense...
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Re: Bowerstone Siege - Brickwall Island

Postby sabinati » Fri Feb 25, 2011 12:33 am

cloakblade wrote:That's 67 damage you have to deal with a sledge hammer (51+20-4).


i assumed you were talking about this. they are not adding the sledgehammer damage to the ram. they are adding back the soak that the ram bypasses to get the total amount of damage you need to do (71), then subtracting 4 from that.
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