There's a difference between dying permadeath a lot of times, to games where death occurs lots of time.
Demon's Souls, although not related, orients on difficulty and value of player skill and reaction, as you can lose millions of souls easily.
This enables players to learn to "not do that" and continue playing the game.
In this game however, once a newbie experiences for the firsthand, death. They have a 50% chance of ragequitting, or 50% chance of making/inheriting to new characters for revenge or continuation.
The problem is that there is no tutorial, nor given signs that death is permanent to new players, until they experiences it. And other players trolling and talking down the newbie when they whine, instead of teaching them, will likely result in this community becoming more vile (but I guess it's too late because some of you guys already are).
Gluscap wrote:Pretty sure this was a freeform game molded by the players. I understand that you can kill other players and death is permanent but we make the game what we want. If you just up and murder a newbie you give him the kind of mindset that the players main focus in the game is killing, which I for one am not fine with. Mishaps like this are easily avoidable by reading the topic on how to defend yourself (and in this case, it helps in protecting others) and learning not to open your front gate and using crossroads.
The Psychology and mind of a human being is nothing to gasp at. The internet just gives us too much freedom in terms of how we treat others. I don't mind how much you complain about a game, or a subject, or that you don't like this or that, as that is your opinion. It crosses the line when people specifically targets people in forum bullying, of which I have a thing against.
You can mess with people all you like, but as some game says when you start them: "Online interactions not yet rated"
That idea is that even if you believe that it is in your place to troll or flame someone, you are still interacting with a real person.
Just because a game or software is designed to work in a certain way, online interactions still follows the same concept:
- You don't disrespect other people's inconveniences without preparing yourself for consequences
As this would be called "harassment" and in forums and certain places, gets you banned.