First Jewelry on server i guees...

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Re: First Jewelry on server i guees...

Postby sabinati » Tue Feb 08, 2011 2:04 am

Potjeh wrote:Well, I was kinda the guy that told them hunting LP is too good :oops:

Mining isn't on my head, though.
it was too good, so was mining
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Re: First Jewelry on server i guees...

Postby rye130 » Tue Feb 08, 2011 3:46 am

Its fine that you reported the hunting LP being too good, it was. I'm in no way saying these nerfs aren't needed and shouldn't be done. It just seems with a small amount of groundwork (pre-testing balance of LP) that the nerfs wouldn't have to happen at times to upset large portions of the player and unbalance the play-base. I think them trying to balance the rate of character-progression in the middle of a world then unbalances the difference between the characters and tampers with the ability to test different things. For example if they wanted to see the difference between a grinding player with little knowledge of the game versus a casual player with extensive knowledge the results would be skewed.
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Re: First Jewelry on server i guees...

Postby cobaltjones » Tue Feb 08, 2011 3:50 am

Complaining about nerfs 3 days - 2 weeks into a world reset is hilarious to me.

If you want a valid complaint then talk about the tidiness removal in W3. The mining/hunting changes will have absolutely no effect in a couple month's time.
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Re: First Jewelry on server i guees...

Postby rye130 » Tue Feb 08, 2011 3:53 am

I complained about those too. Early game changes can effect you just as much as late game developmentally wise.
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