Malaz is no more

Forum for discussing in game politics, village relations and matters of justice.

Re: Malaz is no more

Postby boshaw » Mon Feb 14, 2011 9:48 pm

Koya wrote: All glory of Sodom was built on knowing and using exploits. I don't want to continiue this theme.

orly now? :roll:
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Re: Malaz is no more

Postby Urkerval » Mon Feb 14, 2011 9:48 pm

Koya wrote:You know, we don't used comunism at AD, because we don't forced people to work, they were working hard for themself and AD by their own. Thats why most people wasn't quit here, and stayed playing. I made game interesting for them.
Yeah. I suppose, they think so because DOG and some sodomites were shoked when they saw my farm . I am really proud of it. 25 fields of pepper q 400+ 81 tile each, one of the best cheese fabric in the A.D. union. The funny thing is I live there only with my aly and warrior-friends, who was using my farm to make food for themselves whereas burgi claimed we forced ordinary players to work for us. :D
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Re: Malaz is no more

Postby burgingham » Mon Feb 14, 2011 10:05 pm

Potjeh wrote:Look, a bunch of bucket botters don't have a single leg between them to stand on when it comes to discussion about sportsmanlike behaviour.


You should read that twice AD, before you start accusing us of using exploits which were just game mechanics which admittedly were unbalanced, but we reported that many times.

Urkerval wrote:Yeah. I suppose, they think so because DOG and some sodomites were shoked when they saw my farm . I am really proud of it. 25 fields of pepper q 400+ 81 tile each, one of the best cheese fabric in the A.D. union. The funny thing is I live there only with my aly and warrior-friends, who was using my farm to make food for themselves whereas burgi claimed we forced ordinary players to work for us. :D


Sorry, my bad. Didn't know the same tedium every day meant fun for you guys.

Edit: Forgot one thing, koya. Using the forums to our advantage is another standard move for every good political tactician. Maybe you really should read Machiavelli some time :)
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Re: Malaz is no more

Postby Urkerval » Mon Feb 14, 2011 10:13 pm

burgingham wrote:Sorry, my bad. Didn't know the same tedium every day meant fun for you guys.
We had fun chating to each other while the work. It is not a real fun grind lp every day or kill newbies, really ^^
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Re: Malaz is no more

Postby marvi » Mon Feb 14, 2011 10:17 pm

Meh, if you ask me, the most blatant use of exploit in the 3rd world was /rf/ village. And there is evidence that this village was related to so-called A.D. Union.
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Re: Malaz is no more

Postby rye130 » Mon Feb 14, 2011 10:32 pm

Koya wrote:Yes I got insider in Sodom in W3, yes I got to know all their dirty secrets, thats why they hate me that much


Oh so he wasn't just some guy trying to start a battle? You try and act like you try and be honorable and not use exploits and stuff yet you macro and account share (don't even fucking deny it) AND SPY. Spying is pretty low man it gives you way more advantage than an exploit. Sodom never pretended to be something we weren't, try to do the same or just get the fuck out of here.
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Re: Malaz is no more

Postby DDDsDD999 » Mon Feb 14, 2011 10:39 pm

Koya wrote:You think I didn't know that you will use that ant exploit to get advantage. All glory of Sodom was built on knowing and using exploits. I don't want to continiue this theme...

Everybody have his opinion... We got that q1010seed, and that leads to strings, trees, metals...That broken tobbaco will lead to 10000 psy... and broken jewelry.

I will repeat what I said in previous thread, Those seeds are impossible to make without using the obviously abusable seed bug. You say an effect from tobbaco is a bad thing, which jorb obviously knew, seeing as how you bitched about it in every thread that Sodom beat you, yet an obvious bug is a problem? Looking forward to your response. And please don't say "no comment" like el_diablo said.
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Re: Malaz is no more

Postby Butko » Mon Feb 14, 2011 10:42 pm

DDDsDD999 wrote:
Koya wrote:You think I didn't know that you will use that ant exploit to get advantage. All glory of Sodom was built on knowing and using exploits. I don't want to continiue this theme...

Everybody have his opinion... We got that q1010seed, and that leads to strings, trees, metals...That broken tobbaco will lead to 10000 psy... and broken jewelry.

I will repeat what I said in previous thread, Those seeds are impossible to make without using the obviously abusable seed bug. You say an effect from tobbaco is a bad thing, which jorb obviously knew, seeing as how you bitched about it in every thread that Sodom beat you, yet an obvious bug is a problem? Looking forward to your response. And please don't say "no comment" like el_diablo said.

Can you tell us more about that seed bug? :)
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Re: Malaz is no more

Postby Potjeh » Mon Feb 14, 2011 10:45 pm

It wasn't a bug, it was a "feature". For the record, I stated that the seed prayer is good for nothing but abuse as soon as it was announced ;)

Said the same about nugget prayer, which was thankfully nerfed soon. God know what horrors we'd see with q1000 hammer and anvils.
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Re: Malaz is no more

Postby Grelf » Mon Feb 14, 2011 10:45 pm

Butko wrote:
DDDsDD999 wrote:
Koya wrote:You think I didn't know that you will use that ant exploit to get advantage. All glory of Sodom was built on knowing and using exploits. I don't want to continiue this theme...

Everybody have his opinion... We got that q1010seed, and that leads to strings, trees, metals...That broken tobbaco will lead to 10000 psy... and broken jewelry.

I will repeat what I said in previous thread, Those seeds are impossible to make without using the obviously abusable seed bug. You say an effect from tobbaco is a bad thing, which jorb obviously knew, seeing as how you bitched about it in every thread that Sodom beat you, yet an obvious bug is a problem? Looking forward to your response. And please don't say "no comment" like el_diablo said.

Can you tell us more about that seed bug? :)

I suppose he's talking about the possibility in W3 to get a character to 1000 farming, full tradition, then sacrificing him, and then praying to the ancestors as his reincarnation for Q1000 seeds.
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