Aradoth

Forum for discussing in game politics, village relations and matters of justice.

Aradoth

Postby roddym » Mon Feb 14, 2011 12:31 am

My apologies that i am fairly new and have not worked out how to do screenshots. Whilst travelling met another traveller who offered safety in his village. Also said they were looking for miners and farmers. Once inside the village murdered for no reason. My only possessions were my boat with fish and newbie gear. A couple of alts sent to check were also murdered as they stood at the gates. They were invited in but when went to leave were attacked.

This village is in the North. Using a 5 x 5 grid they are top row, fourth along in an area not yet mapped. Any rangers that are interested in this, plenty of scents. Outer palisade wall with pair of inner palisades. Closest water access to the North. The map shows a (white area) to the W which has a dead end river coming into it from the S. They are E of this next to clay areas and a grass area at their front gate. Front gate at the N.

They believe and stated that they can't be touched. Someone please prove them wrong.
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Re: Aradoth - murderers haven

Postby Grog » Mon Feb 14, 2011 12:35 am

http://algeralith.info/HavenMap2/

find them here and copy the link on left top that shows in here. would help the rangers.
also screenshots are plain screenshots, no certain ingamescreenshots
Favourite thread: viewtopic.php?f=9&t=3388
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Re: Aradoth - murderers haven

Postby Osium » Mon Feb 14, 2011 12:42 am

This guy walked into our city. We have been under attack by Russians as of late as such we are at a heightened state of security. He entered without authorization and was dispatched, INSIDE the walls. Anyone who walks in, is considered hostile or having hostile intentions.

He then came back and talked trash, so he was killed again.

I would highly recommend any Rangers who think that they are going to find easy kills reconsider. We are a huge group, the Russians who attacked us recently with multi million LP characters have all been killed through zerg tactics.
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Re: Aradoth - murderers haven

Postby Igglebert » Mon Feb 14, 2011 12:50 am

Osium wrote:I would highly recommend any Rangers who think that they are going to find easy kills reconsider. We are a huge group, the Russians who attacked us recently with multi million LP characters have all been killed through zerg tactics.


Tough talk coming from someone who started a week ago :lol:
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Re: Aradoth - murderers haven

Postby Osium » Mon Feb 14, 2011 12:56 am

Igglebert wrote:
Osium wrote:I would highly recommend any Rangers who think that they are going to find easy kills reconsider. We are a huge group, the Russians who attacked us recently with multi million LP characters have all been killed through zerg tactics.


Tough talk coming from someone who started a week ago :lol:


We have over 20 people playing.

We have already fought an organized Russian group. A couple of our guys robbed them, they came killed a couple people and we gave them back more than was stolen we agreed to a truce. The next day they attempted to siege us and kill everyone. They all died. These people were giving us 100's of K LP per kill divided up by our war parties.

They couldn't kill our newbie alts who were trapping them in fast enough.

So you're recommending lone Rangers to come and get revenge for YOU trespassing in our private city? Do you want these guys to get zerged down by 15 people? Next time, don't walk where you don't belong and then cry on the forums for help. On the other hand, come on down Rangers, I am sure trading your highly developed character for maybe a newbie kill or two will be worth it!
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Re: Aradoth - murderers haven

Postby Jackard » Mon Feb 14, 2011 1:07 am

Well done!


Igglebert wrote:Tough talk coming from someone who started a week ago :lol:

last i heard join date has to do with the forums and may be separate from account creation
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Re: Aradoth - murderers haven

Postby Osium » Mon Feb 14, 2011 1:32 am

For the record, the people who have died have either;

A) Walked into our city.

B) Stolen

C) Bucket Grinded in the vicinity of our city (not a problem now)

D) Been Russians who came to revenge when a few of our guys stole, but we gave everything and more back and they still tried to kill us, so we had to adapt to being vastly out LP'd. L2Tactic.
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Re: Aradoth - murderers haven

Postby Sarvoth » Mon Feb 14, 2011 1:44 am

Many friendly towns leave their gates open during certain hours for trading. If you don't want people to walk inside your gated area then close the fucking gate, moron. If you want to have an open block for trading and socializing then build a new block that doesn't lead directly to your valuable resources and equipment.
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Re: Aradoth - murderers haven

Postby Osium » Mon Feb 14, 2011 1:48 am

We keep the gates locked. He ran in while people were going in and out, in the 15 or so seconds it took to open, let people go in and out, and close them.

You trespass anywhere without permission and you are playing by the owners rules.
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Re: Aradoth - murderers haven

Postby Sarvoth » Mon Feb 14, 2011 1:49 am

Osium wrote:We keep the gates locked. He ran in while people were going in and out, in the 15 or so seconds it took to open, let people go in and out, and close them.

You trespass anywhere without permission and you are playing by the owners rules.


Why not let him out? Serious question.
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