squrel wrote:However, boiling the peppercorn on an account with 165 perc and 88 cooking yielded the same boiled drupe quality as an account with 10 perc and 1 cooking did.
Mmm, hard to tell, as there seems to be some data missing:
- Used cauldron: <string:["Clay"|"Metal"]>
- Used cauldron quality: <int>
- Used water quality: <int>
- Used 'peppercorn' quality: <int>
- Resulting 'Boiled
Pepper Drupe' quality: <int>
Presuming your using a to low Q peppercorn here to actually trigger any softcapping on the final product.
... Ergo: RoB wiki assumed to be not incorrect ...