Swimming Question

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Swimming Question

Postby TeckXKnight » Mon Sep 06, 2010 9:55 pm

So the wiki has reported that according to loftar "The "formula" for swimming is 3%/CONS per integral coordinate (whereas one tile is 11x11 in that system) while moving, plus 10%/CONS for each 600 ms while you're in the water." What does this actually mean? I don't understand what 3%/CONS per intergral coordinate translates to in terms of stamina use per tile of water transversed. Can anyone explain this to me in layman terms?

Thank you kindly~
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Re: Swimming Question

Postby Coriander » Mon Sep 06, 2010 9:59 pm

yes
you swim, you die
very simple
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Re: Swimming Question

Postby TeckXKnight » Mon Sep 06, 2010 10:05 pm

Hooray, that was absolutely the most helpful comment ever! Seriously though, that was a pointless post and I'd really just appreciate a mathematical translation or explanation of the formula. Thanks.
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Re: Swimming Question

Postby GalacticCow » Mon Sep 06, 2010 10:59 pm

I think that TeckXknight had accidentally got swimming (It takes only a bit of lp to get, and two wrong clicks can ruin a hearthling's life forever) and is in need of advice in order to help not die forever when accidentally swimming.

In "layman's" terms, it means that as distance traveled while swimming increases, stamina decreases. Having good constitution, while helping your hard HP go up, also reduces the amount of stamina that goes down per each grid tile that you swim through.

11 x 11 is the number of integral coordinates in a 1 x1 tile. Therefore, if you are going straight (not diagonal through tiles) across a tile, then you are actually traveling across 11 integral coordinates. Each integral coordinate takes 3%/CON out of your stamina, so by multiplying .03/CON by 11 (assuming you are going straight through a tile, diagonal movement is equivalent to going through 22 integral coordinates), going through a tile takes 21% / CON" stamina.

In other words, swimming across a river is probably not threatening to your life, assuming that your stamina is full and your CON is good. Swimming across a lake will almost certainly kill you, unless you have insanely high CON (even then, I don't know if the ratio has a softcap for a super-high CON) or a full inventory of high-quality tea.

ON THE SUBJECT OF YOUR HAVING SWIMMING, I STRONGLY RECOMMEND MAKING A NEW CHARACTER UNLESS YOU ARE HIGHLY DEVELOPED AS A VETERAN!!!!!
If you don't want to be a total failure noob as your next character, get the ancestral worship skill and some numen points racked up so you can at least keep SOME of your progress in your other life.

I hope this is helpful to you, TeckXknight.
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Re: Swimming Question

Postby rwindmtg » Mon Sep 06, 2010 11:01 pm

3%/Cons is 3% of (MAX) stamina divided by constitution.

Example: if you had a max stamina of 100 and a constitution of 10
each tile of movement would cost 11x(3/10)+time drain = 3.3+time drain par tile.
time drain (per second) = ((10/10)/6)x10 = 1.67/s

Assume a travel rate of 2 tiles per second:
total drain when moving per second (3.3x2)+1.67 = 8.27 stamina per second.
so you would drown after 100/8.27 = 12 seconds of continues movement or 24 tiles distance.
You can stay stationary in water for 60 seconds without travelling any distance.

is this mess what you wanted? or did I just make it worse?

Just re-did the maximum swim distance with 100 constitution and got 120 seconds with a distance of 240 tiles.
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Re: Swimming Question

Postby Potjeh » Mon Sep 06, 2010 11:07 pm

The formula doesn't seem right. With 10 con you drown pretty much instantly.
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Re: Swimming Question

Postby GalacticCow » Mon Sep 06, 2010 11:20 pm

Take another look at the formula AND your math. You could go pretty far if your stamina is at 100%.
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Re: Swimming Question

Postby TeckXKnight » Mon Sep 06, 2010 11:37 pm

This is exactly what I wanted, thank you all very much. Swimming doesn't seem nearly as deadly as it did before -- with that said I'm still not interested in trying it too much with only 90 con. I recall loftar mentioning that he intended to soften the stam drain on swimming a bit as rivers had expanded in size in World 3 so perhaps this is a modification to the original OMG SUICIDE swim skill we all grew up with. I recall one of my newbie village members actually swimming two tiles by accident with a bare minimum of 13 con which surprised me greatly. I may be forced to get my hands on a bit of silver for a Silver for the Ferryman to test swimming across a river now.

Thank you for your concern for my well being GalacticCow =)
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Re: Swimming Question

Postby Potjeh » Mon Sep 06, 2010 11:42 pm

I've made an industry alt by repeatedly drowning the same character for faster belief gain. Trust me, you drown in the first tile. 90 should be enough for a narrow river, though.
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Re: Swimming Question

Postby TeckXKnight » Mon Sep 06, 2010 11:44 pm

Hmm, okay, nifty. Now that the formula makes a lot more sense I can just plug numbers in and hope it works out. Also, it never occured to me to rapidly alter your beliefs with ritualistic drowning suicide. That is quite clever =o
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