Onionfighter wrote:You get 75% of the skills and stats (which is less than 75% of the lp invested), and I think you get 75% of the lp you spent on abilities.
Blxz wrote:I really can't imagine a good reason to kill yourself for a new char....ever.
The change and tradition thing is more for players who want to feel safe in case they get killed.
HnH Wiki wrote:Einherjeraspekt, 40NP: Strength, melee, unarmed and ranged combat values of your ancestors are added to yours. This effect lasts for one full ingame day.
HnH Wiki wrote:Prayer of Life, 20NP: will take a seed (any seed) in your inventory, and change its quality to that of your ancestors' Farming stat (not softcapped).
Darkavatar wrote:Blxz wrote:I really can't imagine a good reason to kill yourself for a new char....ever.
The change and tradition thing is more for players who want to feel safe in case they get killed.
Wrong.
Mostly due to...HnH Wiki wrote:Einherjeraspekt, 40NP: Strength, melee, unarmed and ranged combat values of your ancestors are added to yours. This effect lasts for one full ingame day.
And to a lesser extent....HnH Wiki wrote:Prayer of Life, 20NP: will take a seed (any seed) in your inventory, and change its quality to that of your ancestors' Farming stat (not softcapped).
Darkavatar wrote:Blxz wrote:I really can't imagine a good reason to kill yourself for a new char....ever.
The change and tradition thing is more for players who want to feel safe in case they get killed.
Wrong.
Mostly due to...HnH Wiki wrote:Einherjeraspekt, 40NP: Strength, melee, unarmed and ranged combat values of your ancestors are added to yours. This effect lasts for one full ingame day.
And to a lesser extent....HnH Wiki wrote:Prayer of Life, 20NP: will take a seed (any seed) in your inventory, and change its quality to that of your ancestors' Farming stat (not softcapped).
Potjeh wrote:No. Die with 500 melee at full trad, reincarnate with 400, use Einherjer to get 900.
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